plume_112 Posted January 12 Share Posted January 12 I used QuickBMS to extract the .g1t file. (use this script) Using Noesis, I was able to see the textures. The purpose is to hack the textures of this game. I want to change the texture color etc. But, I've just started using Quick BMS and don't know much about this tool. Is it possible to modify the .g1t files in the extracted folder, and then use this tool to convert them back to .fdata format? Link to comment Share on other sites More sharing options...
Engineer Durik256 Posted January 12 Engineer Share Posted January 12 visit the qbms site by aluigi and search for reimport on the site and in the documentation 'quickbms.txt', also on the site 1 Link to comment Share on other sites More sharing options...
Solution bobo Posted January 12 Solution Share Posted January 12 Yes, QuickBMS can reimport G1T files back into an .fdata file. You just need to use the reimport2.bat file located in the QuickBMS directory. Here are the steps: Select the BMS script. Select the .fdata file. Select the unpacked folder (note that if there are too many files, packing may take a lot of time. You can keep the modified G1T file and delete all other files). 1 Link to comment Share on other sites More sharing options...
plume_112 Posted January 14 Author Share Posted January 14 Thanks. I was able to convert the extracted folder back to the .fdata format. I'm not familiar with this tool and I'm not good at English so I didn't know how to use it, but I was glad to get your answer. The game stops after a while after starting up, so the texture hack was not successful, but I'll trying various things. Link to comment Share on other sites More sharing options...
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