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ToCA Race Driver 3 Potential Track Modding?

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Hello, I would like to Mod Track Collision files in ToCA Race Driver 3 as well as the Track Environment
ZModeler2 allows me to view track mesh (.px files) although i need to rename them to .p3d

as the filter in zmodeler2 was made for working with cars (.P3D) not tracks (the format is simillar, additionally cars require the export of the part.map file, tracks dont have it) 
so the texture mapping basically fucks off and its impossible to export correctly... aswell the filter does not support all game shaders on export

(col.col collision files not supported in this program) 
Back in the days user Nenkai helped me to view them in Model Researcher Program
https://github.com/Nenkai/010GameTemplates/tree/main/Codemasters/Race_Driver_3 
But nothing has been done in the direction of collision modeling and export

The 3DSimED3 tool has ONLY import option of .px track files (visual)
i have tried to look for source code of this to get more info about the .px format but failed
Also, Oleg - the owner of ZModeler has no longer access to the old ZModeler2 modules, and he refuses to work further in this game

Will this ever be possible yet to make an editor to mod the track mesh with collision modding integrated?

ALSO! There's  aib.big archive which cointains .AI cars data and track minimap coded in the file, also it determines coordinates of start/finish line etc etc... In order to fully support track editing this would also need to be resolved
I will attach files from one track - Adelaide Circuit (You can open .big files using iRipper 1.9)

RD3format.zip contains a file released by Codemasters that explains .p3d file, maybe it can help with the .px structure

 

ade1.zip RD3format.zip iRipper 1.9.zip

Edited by Polecze

  • Polecze changed the title to ToCA Race Driver 3 Potential Track Modding?
  • 3 months later...
  • 2 months later...

Hey, with help of ChatGPT, I managed to discover important/interessing Info about these files (just 3, for now) a76d99b0-20b8-45d9-8c37-108194d5815c.thumb.jpg.a2a8832611873f4d28e8a1ecf106d22a.jpga784e031-75ac-44f7-836c-414e4b14acf8.thumb.jpg.c30be7ecbd71f5e3cc3fd485236c9a96.jpg

0e832e28-5ab1-4fe6-8068-46ed6ec705d2.jpg

AIB.jpeg

AIL_Documentacao.pdfAIL_EDITING_GUIDE.pdfAIB_DOCUMENTACAO.pdfRED_OBJ_TOOLKIT_DOC.pdfRED_OBJ_EDITING_GUIDE.pdf DOCUMENTATIONS & INFO ABOUT.

Translate some, because the most are in Portuguese. But I believe that's be the key, to modify the existing Tracks/Circuits ingame, (Technically). However we need of proper tools, to modify atleast the circuit collisions.

 

I'll try soon get info about the: .AIT, .PX, & P3D (PSP). I wanna try restore the unused circuit.

Edited by LFGamer2004

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