huckleberrypie Posted Saturday at 06:36 AM Share Posted Saturday at 06:36 AM Thought I'd ask if you guys could reverse this format as I need to get maps from the game intact without having to deal with occlusion culling when you rip using Melon Ripper. TEST_693 and TEST_1661 appear to be static building meshes while the rest are apparently skeletal characters as evidenced by the bone names. AGKMCmodels.zip Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted Saturday at 12:57 PM Engineer Share Posted Saturday at 12:57 PM Point clouds (2nd one Townhouse_04?): 1 Link to comment Share on other sites More sharing options...
huckleberrypie Posted Saturday at 01:15 PM Author Share Posted Saturday at 01:15 PM 18 minutes ago, shak-otay said: Point clouds (2nd one Townhouse_04?): No face data? Link to comment Share on other sites More sharing options...
huckleberrypie Posted Sunday at 11:51 AM Author Share Posted Sunday at 11:51 AM Anyone else have ideas? Link to comment Share on other sites More sharing options...
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