huckleberrypie Posted January 18 Posted January 18 Thought I'd ask if you guys could reverse this format as I need to get maps from the game intact without having to deal with occlusion culling when you rip using Melon Ripper. TEST_693 and TEST_1661 appear to be static building meshes while the rest are apparently skeletal characters as evidenced by the bone names. AGKMCmodels.zip
Engineer shak-otay Posted January 18 Engineer Posted January 18 Point clouds (2nd one Townhouse_04?): 1
huckleberrypie Posted January 18 Author Posted January 18 18 minutes ago, shak-otay said: Point clouds (2nd one Townhouse_04?): No face data?
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