huckleberrypie Posted Monday at 10:39 AM Share Posted Monday at 10:39 AM Turns out that the 7 Studios .FS archives are supported with Watto's tool, and that there's what appears to be model files within said archives. Is anyone here up to figuring these .SGP2 stuff out? I took them from the poker minigame if it helps. I am not sure if it's just the models themselves or they came with textures embedded based on the file size. sgp2.7z Link to comment Share on other sites More sharing options...
huckleberrypie Posted Monday at 06:00 PM Author Share Posted Monday at 06:00 PM Anyone? Link to comment Share on other sites More sharing options...
huckleberrypie Posted 22 hours ago Author Share Posted 22 hours ago Apparently the .SGP2 files have the textures embedded with the model file as 400KB for a PS2-era character alone is a stretch. I've also attached samples of what appears to be the Bada Bing and Casino building model files (.EGP2) in case anyone's interested in those as well. buildings.7z Link to comment Share on other sites More sharing options...
Engineer roocker666 Posted 17 hours ago Engineer Share Posted 17 hours ago (edited) PS2 models are made by tiny submeshes, I got something with file "p_data_objects_characters_antonini_antonini_sgp.sgp2" but I am not really sure.. Each submesh has a tag in header. For example 1st submesh at 0x15310; "00 80 6D 6C 36 80" 5th byte is the count(36 Hex = 54 Dec). Uvs at 0x15334, same count 54, padding 24. UVs look like something but I don't know about vertices. Edited 17 hours ago by roocker666 1 Link to comment Share on other sites More sharing options...
Engineer roocker666 Posted 17 hours ago Engineer Share Posted 17 hours ago vertices, Uvs 1 Link to comment Share on other sites More sharing options...
huckleberrypie Posted 16 hours ago Author Share Posted 16 hours ago What about triangles? Link to comment Share on other sites More sharing options...
Engineer roocker666 Posted 1 hour ago Engineer Share Posted 1 hour ago 14 hours ago, huckleberrypie said: What about triangles? In almost all PS2 games, 3D models don't have faces data(triangles). So you need to autogenerate those. Link to comment Share on other sites More sharing options...
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