VituV2 Posted Monday at 03:09 PM Share Posted Monday at 03:09 PM Can someone help me open some raw texture with some program that can open these textures and then import them into the game? City.zip Link to comment Share on other sites More sharing options...
Solution ikskoks Posted Monday at 06:39 PM Solution Share Posted Monday at 06:39 PM Seems like it's a container for multiple images. In this sample, first one is 16-bit, but I'm not sure about the pixel format. Second one is 32-bit RGBA. File format looks like this: // header 4 bytes (char) - signature // "GtIm" 4 bytes (uint32) - unknown // 4 4 bytes (char) - chunk signature // "CRC0" 4 bytes (uint32) - chunk size? // 4 4 bytes (uint32) - CRC32 value? // for each image (28-bytes header + x-bytes data) 4 bytes (char) - chunk signature // "Imag" 4 bytes (uint32) - chunk size? 4 bytes (uint32) - unknown // 4 or 8 4 bytes (uint32) - image width 4 bytes (uint32) - image height 4 bytes (uint32) - number of palette entries 4 bytes (uint32) - unknown // 1 x bytes - palette data x bytes - image data It could be repacked probably with a little tinkering, but you would need to recalculate CRC checksum for new data (or write a tool that does it automatically). Link to comment Share on other sites More sharing options...
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