Nesrovlah26 Posted Sunday at 04:08 AM Posted Sunday at 04:08 AM 51 minutes ago, South Village said: Can you tell us more about your project? Is it a remake of a mobile game or something? Do you need any help (not with models)? Let's just say Im remaking a certain game. But in VR 2
Members DreamingOxxy Posted Sunday at 03:17 PM Author Members Posted Sunday at 03:17 PM On 10/21/2025 at 2:18 AM, Nesrovlah26 said: 1) How did people get the "dead space ios.ms" script running? 2) How did people import the textures as well? 3) And is it possible to get the models of the map models like env_gov.m3g 1) That script was made as a test for animations or something I believe, if I read what they said correctly, but it never went far. 2) Textures are grabbed through noesis, but I ripped them via Ninja Ripper on an emulator (I use Nox), I just replaced a bunch of textures in the starting level with textures I wanted to rip, the format is interchangeable, it seems, so simply renaming files and putting them back into the APK over another texture worked fine. 3) I haven't tested map models myself, but it might be too different of a format for this script, but I might have another tool that can get them out, I'll come back with more on that if I make any progress.
Members DreamingOxxy Posted Sunday at 03:22 PM Author Members Posted Sunday at 03:22 PM Okay, I can get out the maps, but all the models are imported at 0 0 0 it seems, you'd have to manually re-orientate the corridors, but it seems exportable.
Members DreamingOxxy Posted Sunday at 03:28 PM Author Members Posted Sunday at 03:28 PM models.zip Here's the map FBX files I got. 1 1
Nesrovlah26 Posted Sunday at 07:18 PM Posted Sunday at 07:18 PM 3 hours ago, DreamingOxxy said: models.zip 4.29 MB · 1 download Here's the map FBX files I got. Thank you so much! These are great! I can recreate the layouts of the maps pretty easily so everything being at 0,0,0 is no issue for me. This solves the biggest problem I have had when making maps. I can now have a sense of scale. Previously I had to eyeball everything and take wonky measurements. Here was my attempt at mapping chapter six by timing Vandals pace across rooms. I seriously cannot thank you enough!
Members DreamingOxxy Posted Sunday at 07:25 PM Author Members Posted Sunday at 07:25 PM 6 minutes ago, Nesrovlah26 said: Thank you so much! These are great! I can recreate the layouts of the maps pretty easily so everything being at 0,0,0 is no issue for me. This solves the biggest problem I have had when making maps. I can now have a sense of scale. Previously I had to eyeball everything and take wonky measurements. Here was my attempt at mapping chapter six by timing Vandals pace across rooms. I seriously cannot thank you enough! Awesome man, glad to have helped! If there's any other static meshes you need let me know 1
Nesrovlah26 Posted Monday at 02:31 AM Posted Monday at 02:31 AM Im no expert on these but I think the reason that the models are all at 0,0,0 is because these files seem to be asset libraries used by the .scene.sb files in the maps folder. There seems to be only one of any type of object unless that object has a different uv or texture. For example, there was only one of these curved walkways on the mines file, so I had to duplicate it in order to try and piece together the walkway in chapter 4.
Members DreamingOxxy Posted Monday at 04:39 PM Author Members Posted Monday at 04:39 PM Yeah, I believe you're right, I suspected the same thing. If I get the opportunity I might see if I can figure out how they function, but I'm no expert on data like that.
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