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Over the Hedge .ARC (PC version)

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aluigi, posted Wed Jan 07, 2015 9:39 pm (2543)


Exactly as I said.
If you want to use the script you must rename that invalid archive so that quickbms will skip it.
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aluigi, posted Wed Jan 07, 2015 9:43 pm (2545)


Removing MOVIES.ARC, NOT index.ind!
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Mygoshi, posted Wed Jan 07, 2015 9:45 pm (2546)


Thanks it worked.
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Mygoshi, posted Wed Jan 07, 2015 9:49 pm (2547)


I'm still dealing with the extracted *.dat music files.
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aluigi, posted Thu Jan 08, 2015 8:20 am (2556)


I guess you are seeing your browser's cache.
The link is correct so when you open it you should see the following header:
Code:
# Over The Hedge (script 0.2.1a)

If not, then press F5 to force the browser to redownload the page.
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Korniak, posted Thu Jan 08, 2015 9:41 am (2560)


Script working really thank you, but I still must do something wrong.

I launched quickbms 6.1
selected the script
selected the file DATASETS.ARC in game folder

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It extracted only levels.arc subarchive and put in to datasets folder and end process

Mygoshi can you upload image with extracted DATASETS.ARC archive?

I'm uploading this file with audio for you.
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aluigi, posted Thu Jan 08, 2015 9:59 am (2562)


The script automatically extracts also the other archives like levels.arc and samples.arc, from your first image I guess that in the folder you have only datasets.arc, correct?
The files are extracted in their own folders, so levels.arc in levels/, datasets.arc in datasets/ and so on.
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Korniak, posted Thu Jan 08, 2015 11:02 am (2567)


Okay again.
For extract DATASETS.ARC I need two files right. I deleted rest files.

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Then I started extract and it gives folder called datasets I went into folder

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Image

I don't get it, but seems Mygoshi succeed with file so i will ask him.
Anyway Thank You for help.
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aluigi, posted Thu Jan 08, 2015 11:27 am (2569)


It's all correct.
You extracted the whole content of the archive, there is nothing else.
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Mygoshi, posted Thu Jan 08, 2015 4:50 pm (2576)


Thanks Korniak.

Yeah same case, *.dat files :/
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Korniak, posted Fri Jan 09, 2015 9:03 am (2588)


I didn't expected worst scenario. Everything with .dat extension.
No any chance to modify this game.
Thanks guys, I will stop here.
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Mygoshi, posted Fri Jan 09, 2015 10:48 am (2590)


Korniak wrote:
I didn't expected worst scenario. Everything with .dat extension.
No any chance to modify this game.
Thanks guys, I will stop here.


I know there's an existing GENH rip but... I want to do it myself just like you.
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aluigi, posted Fri Jan 09, 2015 9:48 pm (2596)


Regarding the RIFF header, what's the codec used in the PC version?
The codec used in the other version for which I originally made the script (Gamecube) was probably ima as far as I remember from the original thread:
viewtopic.php?f=9&t=350

So if you find the correct codec you can easily modify the script to replace the codec 2 with the desired one.
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Mygoshi, posted Fri Jan 09, 2015 9:57 pm (2597)


Not possible because you replaced the script by the new one.
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aluigi, posted Fri Jan 09, 2015 10:00 pm (2599)


The new script simply adds support to the PC version but the code is the same of the original script.
Tell me what are the right codecs of the various versions so I can change the script to use the correct codec type in the RIFF header.
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Mygoshi, posted Fri Jan 09, 2015 10:02 pm (2600)


PS2: It's Sony ADPCM
Gamecube: DSP
PC: IMA ADPCM
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aluigi, posted Fri Jan 09, 2015 10:18 pm (2601)


PS2: so I guess it's the one supported by MFAudio (VAG?), in this case there is no codec type for the RIFF format.
GC: are you 100% sure it's Bink Audio? Also in this case there is no codec type for the RIFF format.
PC: IMA is 0x11, you can test it by taking one of the files and replacing the 0x02 at offset 0x14 (wFormatTag) with 0x11 and opening it with mplayer/ffmpeg/ffplay/sox or any other tool supporting it.
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aluigi, posted Fri Jan 09, 2015 11:01 pm (2605)


I said offset 0x14, not offset 0x12.
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aluigi, posted Fri Jan 09, 2015 11:23 pm (2607)


You modified offset 0x10 :) Yeah it's better if you try tomorrow.
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Mygoshi, posted Fri Jan 09, 2015 11:24 pm (2608)


Thanks for the help.
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