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Over the Hedge .ARC (PC version)

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  • Replies 64
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aluigi, posted Sat Jan 10, 2015 9:59 am (2618)


Yes
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Mygoshi, posted Sat Jan 10, 2015 10:03 am (2619)


I understood the method now.
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aluigi, posted Sat Jan 10, 2015 5:22 pm (2630)


Done, the only difference was the endianess.
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Mygoshi, posted Sat Jan 10, 2015 5:32 pm (2631)


Wow, so I just renamed the output .dat music files into .dsp (because of their codec) and vgmstream plays them. Interesting.
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aluigi, posted Sun Jan 11, 2015 10:11 am (2640)


If it works that's good :)
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Mygoshi, posted Sun Jan 11, 2015 10:15 am (2641)


Thanks aluigi! The files from the Gamecube are in mono 48 Khz :) For the PS2 version I tried to rename but it didn't work this way... Sadly.
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aluigi, posted Sun Jan 11, 2015 10:26 am (2643)


Maybe with PS2 try with MFAudio.
You need to make some tests with different offsets and mono/stereo (many interleave values).
If it's correct then you should hear the original audio maybe too slow or with some gaps.
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Mygoshi, posted Sun Jan 11, 2015 10:26 am (2646)


But why does PSound or ADPCM Player, when I scan them, don't find anything?
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Mygoshi, posted Sun Jan 11, 2015 10:34 am (2649)


(duplicate)
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aluigi, posted Sun Jan 11, 2015 12:04 pm (2652)


Don't have idea but for this type of "raw" tests mfaudio is the right tool I think.
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Mygoshi, posted Sun Jan 11, 2015 12:51 pm (2653)


This is what I will try again.
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Mygoshi, posted Fri Jan 16, 2015 5:35 pm (2708)


Let's investigate the Xbox version...
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Mygoshi, posted Fri Jan 23, 2015 10:27 am (2837)


Oh, on Xbox the script output .wav files, and they're directly supported by vgmstream if you rename them into .lwav.
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