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  • Engineer
Posted

Heyo folks, long time no see

I'm trying to get a hold of the main blobset archive from Big Ant's AFL Live for X360. It's a different version than the "regular" blobsets as it only consists of one big archive (1.42GB). I've gotten rusty with QuickBMS, that's why I thought I'd ask for a little help to get on my way a bit better.

  • BLOB, version and number of files at the start
  • each file has 0x20 bytes of data:
    • offset, zsize and size (?)
    • some other offset/size combo
    • some kind of identifier, maybe two short values
    • yet another kind of offset (?)
    • 0x4 zero value

image.thumb.png.48ae69756ef9a2f536029fea8f465951.png

Compression is probably lzma0 like on other games by Big Ant. I have no experience with chunks or what

math CHUNK_ZSIZE ^ 0x62676e74   # tngb

does in the script for Cricket 19. I suspect that the identifier field is related to that name/folder structure in their other games.

Could anyone take a look at the structure and help me out? I attached the first 16MB of the archive to play around with.

Thanks!

data-0.blobset.7z

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