Engineer AlphaTwentyThree Posted February 4 Engineer Posted February 4 Heyo folks, long time no see I'm trying to get a hold of the main blobset archive from Big Ant's AFL Live for X360. It's a different version than the "regular" blobsets as it only consists of one big archive (1.42GB). I've gotten rusty with QuickBMS, that's why I thought I'd ask for a little help to get on my way a bit better. BLOB, version and number of files at the start each file has 0x20 bytes of data: offset, zsize and size (?) some other offset/size combo some kind of identifier, maybe two short values yet another kind of offset (?) 0x4 zero value Compression is probably lzma0 like on other games by Big Ant. I have no experience with chunks or what math CHUNK_ZSIZE ^ 0x62676e74 # tngb does in the script for Cricket 19. I suspect that the identifier field is related to that name/folder structure in their other games. Could anyone take a look at the structure and help me out? I attached the first 16MB of the archive to play around with. Thanks! data-0.blobset.7z
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