JakisGuarra Posted February 4 Posted February 4 (edited) Hello everyone! I want to recognize what contents stored in those *.str files. My goal is extracting rigged models and animations from that game. they're looks like compressed ones, but I can't recognize what algorithm is this since I'm not expert at compression methods. Some examples of these files: https://drive.google.com/file/d/1obCO9rZrq13Q1Rkznm9DB-FrLf4Mgikw/view?usp=sharing https://drive.google.com/file/d/1sXKFfZQEMpcxXY-yYxZIXbWThgyQjwUE/view?usp=sharing Edited February 4 by JakisGuarra
Solution ikskoks Posted February 4 Solution Posted February 4 Data is compressed with ZLIB algorithm. You can decompress with offzip http://aluigi.altervista.org/mytoolz/offzip.zip like this: offzip.exe -a global.str 1
JakisGuarra Posted February 4 Author Posted February 4 (edited) 2 hours ago, ikskoks said: Data is compressed with ZLIB algorithm. You can decompress with offzip http://aluigi.altervista.org/mytoolz/offzip.zip like this: offzip.exe -a global.str thank you! that helps. then, next step: what about those *.4gw and *.dat file, a decompressed ones? I should extract them. https://drive.google.com/file/d/1PEkK10Ie3GuuDN57o1fWqqMHVKH-zgg1/view?usp=sharing https://drive.google.com/file/d/1c4uYdTEGsBPhxrPGlYYFNnQlm_hgvUtN/view?usp=sharing Edited February 4 by JakisGuarra
JakisGuarra Posted February 5 Author Posted February 5 5 hours ago, ikskoks said: I don't know, looks custom to me. Later I create another topic then.
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