giftheck Posted November 5, 2023 Posted November 5, 2023 A long time ago on XenTax, people asked about Web of Shadows .pcpack files, but the methods that worked previously on Spider-Man 3's .pcpack files don't quite work here - the results were, IIRC, that models came out completely squashed. WOS_pcpack_examples.zip
Engineers Solution Durik256 Posted November 27, 2023 Engineers Solution Posted November 27, 2023 I made plugins for this, write me a PM if you are interested
Engineers haruse31 Posted April 3 Engineers Posted April 3 Anybody has a unpack script for this game? How to extract game files please like you did? 1
Members swiftlie Posted May 27 Members Posted May 27 https://aluigi.altervista.org/bms/spiderman_web_shadows.bms
Engineers shak-otay Posted May 27 Engineers Posted May 27 For ACT1_VENOM_FIGHT.PCPACK the script gives this: Quote - signature of 4 bytes at offset 0x00000000 doesn't match the one expected by the script: this one: "NCH" 4e 43 48 00 NCH. expected: "res " 72 65 73 0a res. - 0 files found in 0 seconds
Members swiftlie Posted May 29 Members Posted May 29 https://aluigi.altervista.org/bms/spiderman_pcpack_nch.bms 1
Engineers shak-otay Posted May 29 Engineers Posted May 29 (edited) ok. Looks funny at least: Edited May 29 by shak-otay
Engineers haruse31 Posted June 13 Engineers Posted June 13 I found someone that helped me unpack the PCPACK file archive format, also we managed to unpack another file container called PCAPK inside PCPACK archive. There's a lot of files inside like TEX, MESH, SKEL, ANIM Hopefully anybody can help with reversing the 3D Model Format in this container (MESH) On 5/29/2025 at 7:57 PM, shak-otay said: ok. Looks funny at least: I suppose you're an expert on 3D Model Reversing. Hopefully you can help me with any piece of info you're willing to give. I downloaded Hex2Obj and read the tutorial but still didn't manage to do much...
Engineers shak-otay Posted June 13 Engineers Posted June 13 10 hours ago, haruse31 said: I suppose you're an expert on 3D Model Reversing. I wish I were. As you can see from my previous post I'm not. Quote I downloaded Hex2Obj and read the tutorial but still didn't manage to do much... This is the best result I had:
Engineers haruse31 Posted June 13 Engineers Posted June 13 2 hours ago, shak-otay said: I wish I were. As you can see from my previous post I'm not. This is the best result I had: Can I send you some sample MESH files here
Engineers shak-otay Posted June 13 Engineers Posted June 13 The current sample has to be solved first.
Engineers haruse31 Posted June 13 Engineers Posted June 13 (edited) 8 hours ago, shak-otay said: The current sample has to be solved first. What do you mean exactly ? Which sample are you dealing with currently? Anyways, Here's some more sample files (MESH) contained in PCAPK Sample MESH files.zip They are originally extracted separated into two components (Component 0 and Component 1) from the PCAPK container Edited June 13 by haruse31
Engineers shak-otay Posted June 14 Engineers Posted June 14 22 hours ago, haruse31 said: What do you mean exactly ? Which sample are you dealing with currently? act1_venom_fight
Engineers haruse31 Posted June 14 Engineers Posted June 14 4 hours ago, shak-otay said: Okay, but why deal with the whole big container of files while there's simple specific MESH files that contains the models 4 hours ago, shak-otay said: act1_venom_fight MESH files have the models
Engineers shak-otay Posted June 14 Engineers Posted June 14 I used the unpacker which swiftlie uploaded. I usually need to understand what I'm doing. With your decision to keep unpackers secret I've lost interest, sorry.
Engineers haruse31 Posted June 14 Engineers Posted June 14 3 hours ago, shak-otay said: I used the unpacker which swiftlie uploaded. I usually need to understand what I'm doing. With your decision to keep unpackers secret I've lost interest, sorry. Didn't know you wanted them... I don't mind sharing them with you
giftheck Posted October 23 Author Posted October 23 (edited) IDK why I've never been notified of replies to my own thread, else I would have tried to contribute a bit more, but I see there's been some other developments. As I did get the Noesis script Durik posted about above, I'm able to extract just fine now. NGL, I've moved beyond that for my own purposes - I'm at the stage where I'm looking at figuring out how to go in reverse - IE importing into the game. This is a game I've long since wanted to try and mod through means other than the texmod method. Durik's Noesis script method is slightly different to what's been described above - his script decompiles the PCPACK files into several .36 files, which are then decompiled into the individually-named MESH, SKEL and DDS files (no ANIM files extracted even though the plugin appears to pick them up). IDK if these .36 files are ACTUALLY the PCAPK files mentioned above with a different name. I'm assuming that the loss of interest above has persisted, however. Edited October 23 by giftheck
Engineers haruse31 Posted November 2 Engineers Posted November 2 On 10/23/2025 at 1:42 PM, giftheck said: IDK why I've never been notified of replies to my own thread, else I would have tried to contribute a bit more, but I see there's been some other developments. As I did get the Noesis script Durik posted about above, I'm able to extract just fine now. NGL, I've moved beyond that for my own purposes - I'm at the stage where I'm looking at figuring out how to go in reverse - IE importing into the game. This is a game I've long since wanted to try and mod through means other than the texmod method. Durik's Noesis script method is slightly different to what's been described above - his script decompiles the PCPACK files into several .36 files, which are then decompiled into the individually-named MESH, SKEL and DDS files (no ANIM files extracted even though the plugin appears to pick them up). IDK if these .36 files are ACTUALLY the PCAPK files mentioned above with a different name. I'm assuming that the loss of interest above has persisted, however. Join <removed by moderator>. I'm there and a lot of other people working on the game still and trying to figure things out. <removed by moderator>
Lokester Posted November 7 Posted November 7 Hello. I’ve been looking at this thread for sometime. I would really be interested in the tools for this game. Whether that be for modding, or potentially trying to remaster the game (for fun). If anyone has anymore information please lmk (been keeping up with this for like a year 😂). I have a WOS modding discord. I’m not sure if this site allows links. WOS Modding discord: https://discord.gg/xv56XBQQh My discord: lokester06 or Loke i appreciate y’all’s work. Mostly want models to mod other games (rivals), but this games art direction is one of my favorite versions of spiderman.
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