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Spider-Man: Web Of Shadows .pcpack files


Go to solution Solved by Durik256,

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  • 3 weeks later...
  • 1 year later...
  • 1 month later...
  • Engineers
Posted

For ACT1_VENOM_FIGHT.PCPACK the script gives this:

Quote

- signature of 4 bytes at offset 0x00000000 doesn't match the one
  expected by the script:

  this one: "NCH"
  4e 43 48 00                                       NCH.

  expected: "res
"
  72 65 73 0a                                       res.

- 0 files found in 0 seconds

 

  • 2 weeks later...
  • Engineers
Posted

I found someone that helped me unpack the PCPACK file archive format, also we managed to unpack another file container called PCAPK inside PCPACK archive.

There's a lot of files inside like TEX, MESH, SKEL, ANIM

Hopefully anybody can help with reversing the 3D Model Format in this container (MESH)

 

On 5/29/2025 at 7:57 PM, shak-otay said:

ok. Looks funny at least:

 

mesh_viewer_UwDcI4VfCx.png

I suppose you're an expert on 3D Model Reversing. Hopefully you can help me with any piece of info you're willing to give.

 

I downloaded Hex2Obj and read the tutorial but still didn't manage to do much...

  • Engineers
Posted
10 hours ago, haruse31 said:

I suppose you're an expert on 3D Model Reversing.

I wish I were. As you can see from my previous post I'm not.

Quote

I downloaded Hex2Obj and read the tutorial but still didn't manage to do much...

This is the best result I had:

act1_venom_fight-data.png

  • Engineers
Posted
2 hours ago, shak-otay said:

I wish I were. As you can see from my previous post I'm not.

This is the best result I had:

act1_venom_fight-data.png

Can I send you some sample MESH files here 

  • Engineers
Posted (edited)
8 hours ago, shak-otay said:

The current sample has to be solved first.

What do you mean exactly ? Which sample are you dealing with currently?

Anyways, Here's some more sample files (MESH) contained in PCAPK

Sample MESH files.zip

They are originally extracted separated into two components (Component 0 and Component 1) from the PCAPK container

Edited by haruse31
  • Engineers
Posted
4 hours ago, shak-otay said:

Okay, but why deal with the whole big container of files while there's simple specific MESH files that contains the models

 

4 hours ago, shak-otay said:

act1_venom_fight

MESH files have the models

  • Engineers
Posted

I used the unpacker which swiftlie uploaded. I usually need to understand what I'm doing.

With your decision to keep unpackers secret I've lost interest, sorry.

  • Engineers
Posted
3 hours ago, shak-otay said:

I used the unpacker which swiftlie uploaded. I usually need to understand what I'm doing.

With your decision to keep unpackers secret I've lost interest, sorry.

Didn't know you wanted them... I don't mind sharing them with you

  • 4 months later...
Posted (edited)

IDK why I've never been notified of replies to my own thread, else I would have tried to contribute a bit more, but I see there's been some other developments. As I did get the Noesis script Durik posted about above, I'm able to extract just fine now. NGL, I've moved beyond that for my own purposes - I'm at the stage where I'm looking at figuring out how to go in reverse - IE importing into the game. This is a game I've long since wanted to try and mod through means other than the texmod method.

Durik's Noesis script method is slightly different to what's been described above - his script decompiles the PCPACK files into several .36 files, which are then decompiled into the individually-named MESH, SKEL and DDS files (no ANIM files extracted even though the plugin appears to pick them up). IDK if these .36 files are ACTUALLY the PCAPK files mentioned above with a different name.

I'm assuming that the loss of interest above has persisted, however.

Edited by giftheck
  • 2 weeks later...
  • Engineers
Posted
On 10/23/2025 at 1:42 PM, giftheck said:

IDK why I've never been notified of replies to my own thread, else I would have tried to contribute a bit more, but I see there's been some other developments. As I did get the Noesis script Durik posted about above, I'm able to extract just fine now. NGL, I've moved beyond that for my own purposes - I'm at the stage where I'm looking at figuring out how to go in reverse - IE importing into the game. This is a game I've long since wanted to try and mod through means other than the texmod method.

Durik's Noesis script method is slightly different to what's been described above - his script decompiles the PCPACK files into several .36 files, which are then decompiled into the individually-named MESH, SKEL and DDS files (no ANIM files extracted even though the plugin appears to pick them up). IDK if these .36 files are ACTUALLY the PCAPK files mentioned above with a different name.

I'm assuming that the loss of interest above has persisted, however.

Join <removed by moderator>. I'm there and a lot of other people working on the game still and trying to figure things out. 

<removed by moderator>

Posted

Hello. I’ve been looking at this thread for sometime. I would really be interested in the tools for this game. Whether that be for modding, or potentially trying to remaster the game (for fun). If anyone has anymore information please lmk (been keeping up with this for like a year 😂). I have a WOS modding discord. I’m not sure if this site allows links. WOS Modding discord: https://discord.gg/xv56XBQQh

My discord: lokester06 or Loke
 

i appreciate y’all’s work. 

Mostly want models to mod other games (rivals), but this games art direction is one of my favorite versions of spiderman. 

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