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I don't know if this is the right section or if the game engine section would be better, so someone could move it if necessary.

 

Hi, I work on the Silent Hill series, and SH2, 3, and 4 use very similar file formats for skeletal models (there is no official name for them).

With the help of these forums, @roocker666 find out that few other Konami games use very similar skeletal model formats. So I investigated more Konami games, and found even more games, and made a list here: https://github.com/Sparagas/Silent-Hill/blob/main/docs/Konami skeletal model games.md

Of course, this could be an incomplete list, because it takes a lot of time to investigate every game.

 

Why I'm sharing this? Because I think it is valuable information, that there is or was a common Konami format for skeletal models. And maybe if you are working on any game from the list, you could try to look for other tools/source code/documentation from another game.

And maybe anyone could help to find more info about this format? Like maybe more games are using it or there is more information about this format altogether.
If there is a common skeletal model format, maybe there are more common formats, like animation, etc. Or maybe this format is not bound to Konami and is used in other games too?

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