gudamw Posted February 23 Posted February 23 (edited) Similar to "d_unit_sdat" and "d_layunittex.bin" how to extract and convert from it to png or jpg? The file format seems to be segs, I do not know how to convert this file d_laybg.zip Edited February 28 by gudamw 1
gudamw Posted February 28 Author Posted February 28 d_laybg_tex.zip This is the file I continue to extract. I would like to know how to get the information of the dds file from this file 1
gudamw Posted March 20 Author Posted March 20 This file is a new file I extracted, and it seems to be different from the solution of "laybg" file 地图单元-2.zip 1
piken Posted March 22 Posted March 22 (edited) On 3/20/2025 at 8:07 AM, gudamw said: This file is a new file I extracted, and it seems to be different from the solution of "laybg" file Is there a specific file you're having trouble with inside that archive? These appear quite similar. e.g. 0000000000000000_unpack.seg is uncompressed 8-bpp indexed pixels 512x1024 starting at 1600h and a palette at 200h. (you'll have to tell me if the red and blue channels are reversed, since you've played the game) Edited March 24 by piken 4
Olba Posted September 26 Posted September 26 how we can view those sprites? i want the sprites of this game too
Olba Posted September 26 Posted September 26 would be interesting having a (.bms file) for extracting those with QuickBMS
Moderators ikskoks Posted September 29 Moderators Posted September 29 On 9/26/2025 at 5:57 PM, Olba said: how we can view those sprites? You can view them with ImageHeat https://github.com/bartlomiejduda/ImageHeat 1
Olba Posted September 29 Posted September 29 yes but, how the user "gudamw" got those .seg files? i wish someone did a QuickBMS for it, if anyone could help i would appreciate a lot, i downloaded his zip file and yes imageheat read them but not all sprites are avaliable on it
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