Jump to content

Recommended Posts

Posted

Hi all,

Looking for some help with gran turismo models. Especially on GT7 models i am having issues with some of the geometry that they place over things like grilles, door handles, fuel caps etc. 

It appears they put a flat panel over an indented piece of geometry, again, such as a door handle. 

Its impossible to use a boole to properly cut these shapes out and where id presume that there is an opacity texture map to expose these elements properly ive never found one. Has anyone got a workaround for this or a solution?

 

 

Screenshot 2025-02-25 210835.png

Screenshot 2025-02-25 210844.png

  • 4 weeks later...
Posted (edited)

You need to boolean that part of the mesh. 

This is how i do it in 3DS MAX i attach that extra plane mesh back into the main body then i wield the vertices, and set smoothing groups (may not be needed) after that i turbosmooth that said mesh by 2.

Then i turbosmooth that additional mesh and then proceed to boolean  the body mesh with that additional mesh.

When booleaning i almost always chose the intersection function i don't ever recall using subtraction.... 

If you don't get the desired results go back and move the additional mesh around forward or backward till it looks right...

One thing to note however when booleaning  your uv map for that said mesh will need to be redone, at least in 3DS MAX.....

Edited by Darius6

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...