javasames Posted February 25 Posted February 25 Hi all, Looking for some help with gran turismo models. Especially on GT7 models i am having issues with some of the geometry that they place over things like grilles, door handles, fuel caps etc. It appears they put a flat panel over an indented piece of geometry, again, such as a door handle. Its impossible to use a boole to properly cut these shapes out and where id presume that there is an opacity texture map to expose these elements properly ive never found one. Has anyone got a workaround for this or a solution?
Darius6 Posted Sunday at 12:08 AM Posted Sunday at 12:08 AM (edited) You need to boolean that part of the mesh. This is how i do it in 3DS MAX i attach that extra plane mesh back into the main body then i wield the vertices, and set smoothing groups (may not be needed) after that i turbosmooth that said mesh by 2. Then i turbosmooth that additional mesh and then proceed to boolean the body mesh with that additional mesh. When booleaning i almost always chose the intersection function i don't ever recall using subtraction.... If you don't get the desired results go back and move the additional mesh around forward or backward till it looks right... One thing to note however when booleaning your uv map for that said mesh will need to be redone, at least in 3DS MAX..... Edited Sunday at 12:12 AM by Darius6
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