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[X360]Resident Evil 5 .TEX


Go to solution Solved by Evil Trainer,

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Posted (edited)

Hey guys!

Me and a friend are trying to translate Resident Evil 5 on Xbox 360 and we're having some issues with the font atlas. The entirety of the game's textura work just fine with FluffyQuack's ArcTool and its .bat file, except the one for the font. It's a .tex file from MT Framework and it's swizzled.

I managed to find a noesis script that did the job of extracting the texture, but now I need to convert my edited image back into a X360 swizzled .tex. Does anyone have any idea on how to do so?

I'm attaching the .tex file and the noesis script just in case anyone feels like taking a look into this. Any help is appreciated, thanks in advance!
P.S.: despite the error on launch, the script will work just fine for its intended purpose!
image.thumb.png.74b77f299fb7927f67954569445e7a56.png

 

[X360]RE5 Font and Noesis Script.7z

Edited by Evil Trainer
Posted (edited)
16 minutes ago, ikskoks said:

Attached script is broken. Please reupload.

EDIT: Just noticed the script requires the library to work correctly! Sorry about that!


As I mentioned on the "P.S.:" you can ignore the error. I get that all the time and it still works as it should 😅

But, here's the direct link to the script:
https://github.com/leeao/Noesis-Plugins/blob/master/Textures/fmt_xbox360_hi.py

And here's the whole swizzling library:
https://github.com/leeao/Noesis-Plugins/blob/master/Textures/inc_xbox360_untile.py

Edited by Evil Trainer
  • Moderators
Posted

Are you sure? I don't have your scripts in "plugins/python" directory and texture loads just fine. Isn't that format supported by Noesis natively?
Can you double check?

Posted
1 hour ago, ikskoks said:

Are you sure? I don't have your scripts in "plugins/python" directory and texture loads just fine. Isn't that format supported by Noesis natively?
Can you double check?

Oh, I really never double checked that in fact. Apparently Noesis do support it natively indeed lol

But I actually do need is a way to convert my edited image back to a X360 swizzled .tex (actually, just a swizzled .tga should suffice)!

  • Solution
Posted

SOLVED!

Thanks to @patrickhamster code, the texture could be converted and swizzled properly! But it was necessary to edit some parameters so it could work as intended! 😁👍🏻

image.png.3d8478fc7cf6df2839f6ce7b7c4b8eaf.png

  • Like 1

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