January 20, 20251 yr Supporter I've just released a new version of ImageHeat https://github.com/bartlomiejduda/ImageHeat/releases/tag/v0.9.3
February 28, 20251 yr Supporter I've just released a new version of ImageHeat https://github.com/bartlomiejduda/ImageHeat/releases/tag/v0.14.2 Changelog: - Added changing canvas color feature. Three colors are available: Gray (default), black and white - Added config file feature. Now program's settings are stored in "config.ini" file - Added translation feature. Two initial languages are supported for this release: English (default) and Polish - Rewritten logic for indexed formats. Now there is an additional combobox where palette format can be selected - Added support for Nintendo Switch swizzling - Added support for PAL_I8A8 format - Added tooltip for longer filenames in Info Box - Fixed bug with mixed shortcuts when using CTRL or SHIFT - Removed support for some rare pixel formats (e.g. RGB121) - Added support for showing palette file name in GUI - Added shortcuts (N/M) for changing palette format - Removed rawutil dependency completely
June 14, 20251 yr On 3/1/2025 at 1:23 AM, ikskoks said: I've just released a new version of ImageHeat https://github.com/bartlomiejduda/ImageHeat/releases/tag/v0.14.2 Changelog: - Added changing canvas color feature. Three colors are available: Gray (default), black and white - Added config file feature. Now program's settings are stored in "config.ini" file - Added translation feature. Two initial languages are supported for this release: English (default) and Polish - Rewritten logic for indexed formats. Now there is an additional combobox where palette format can be selected - Added support for Nintendo Switch swizzling - Added support for PAL_I8A8 format - Added tooltip for longer filenames in Info Box - Fixed bug with mixed shortcuts when using CTRL or SHIFT - Removed support for some rare pixel formats (e.g. RGB121) - Added support for showing palette file name in GUI - Added shortcuts (N/M) for changing palette format - Removed rawutil dependency completely We are waiting for the dds, png, bmp, raw data import feature :)
June 14, 20251 yr Supporter 2 hours ago, oyunceviri said: We are waiting for the dds, png, bmp, raw data import feature 🙂 There are no plans for adding those features to ImageHeat, but you can do it already by using ReverseBox directly (it was designed to work this way) Here's an example https://github.com/bartlomiejduda/Tools/blob/master/ReverseBox_Demo/Raw Image Edit - Example 1/raw_image_edit_example1.py
June 16, 20251 yr Supporter I've just released a new version of ImageHeat 🙂 https://github.com/bartlomiejduda/ImageHeat/releases/tag/v0.25.2 Changelog: - Added support for new pixel formats: PVRTCI_2bpp_RGB, PVRTCI_2bpp_RGBA, PVRTCI_4bpp_RGB, PVRTCI_4bpp_RGBA, PVRTCII_2bpp, PVRTCII_4bpp, ETC1, BW1bpp, SharedExponentR9G9B9E5, RGBG8888, GRGB8888, ETC2_RGB, ETC2_RGBA, ETC2_RGB_A1, EAC_R11, EAC_RG11, ASTC_4x4, ASTC_5x4, ASTC_5x5, ASTC_6x5, ASTC_6x6, ASTC_8x5, ASTC_8x6, ASTC_8x8, ASTC_10x5, ASTC_10x6, ASTC_10x8, ASTC_10x10, ASTC_12x10, ASTC_12x12, ASTC_3x3x3, ASTC_4x3x3, ASTC_4x4x3, ASTC_4x4x4, ASTC_5x4x4, ASTC_5x5x4, ASTC_5x5x5, ASTC_6x5x5, ASTC_6x6x5, ASTC_6x6x6, BASISU_ETC1S, BASISU_UASTC, RGBM, RGBD - Added "Step-By-Page" shortcut - Added new Nintendo Switch unswizzle type - Added new PS4 unswizzle type - Added X360 and GameCube byteswap
September 24, 2025Sep 24 Supporter IrfanView https://www.irfanview.com/64bit.htm File > Open As > RAW file
October 31, 2025Oct 31 Supporter I've just released a new version of ImageHeat 🙂 https://github.com/bartlomiejduda/ImageHeat/releases/tag/v0.31.2 Changelog: - Added new pixel formats: APLHA4, ALPHA4_16X, ALPHA8, ALPHA8_16X, RGBA6666, RGBX6666, BGRT5551, BGRT8888, PAL8_TZAR, BGRA5551, BGRA5551_TZAR, BGRA8888_TZAR, BGRA4444_LEAPSTER - Added support for LZ4, Emergency RLE, Neversoft RLE, Tzar RLE, Leapster RLE, Reversed TGA RLE - Fixed issue with x360 swizzling - Fixed issue with PS Vita/Morton swizzling for 4-bpp images - Added support for palette values scaling (1x, 2x, 4x, 8x, 16x) - Added dropbox for palette scaling in "Palette Parameters" box - Added funding info
November 29, 2025Nov 29 Supporter I've just released new version of ImageHeat 🙂 https://github.com/bartlomiejduda/ImageHeat/releases/tag/v0.39.1 Changelog: - Added new Nintendo Switch unswizzle modes (2_16 and 4_16) - Added support for PSP_DXT1/PSP_DXT3/PSP_DXT5/BGR5A3 pixel formats - Fixed issue with unswizzling 4-bit GameCube/WII textures - Added support for hex offsets (thanks to @MrIkso ) - Moved image rendering logic to new thread (thanks to @MrIkso ) - Added Ukrainian language (thanks to @MrIkso ) - Added support for LZ4 block decompression - Added Portuguese Brazillian language (thanks to @lobonintendista ) - Fixed ALPHA_16X decoding - Adjusted GRAY4/GRAY8 naming - Added support section in readme file
November 29, 2025Nov 29 Supporter ImageHeat v0.39.2 (HOTFIX) https://github.com/bartlomiejduda/ImageHeat/releases/tag/v0.39.2 Changes: - Fixed hex input - Changed endianess and pixel formats bindings (required for hex input fix)
December 15, 2025Dec 15 Supporter I've added support for nightly builds in ImageHeat 🙂 https://github.com/bartlomiejduda/ImageHeat/releases/tag/nightly
January 1Jan 1 Supporter I've just released new version of ImageHeat 🙂 Thanks to all of you for the contributions to this release. That's the true power of open source software 😎😎 Together we can create great things 💪 https://github.com/bartlomiejduda/ImageHeat/releases/tag/v0.43.0 Changelog: - Added PS5 unswizzle method - Added scrollbar in image previewer (thanks to @MrIkso ) - Added checkerboard background in image previewer (thanks to @MrIkso ) - Added channel selection options in post-processing box (thanks to @MrIkso ) - Added workflow for nightly builds - Added spanish (ES) language (thanks to @Bunkai9448 ) - Added chineese (ZH) language (thanks to @JohnTsq ) - Added slovenian (SL) language (thanks to @anderlli0053 ) - Fixed PSP swizzle for padded textures - Fixed issue with file paths - Fixed issue with hex strings - Fixed saving for scaled images (thanks to @MrIkso ) - Removed deprecated code for PS2 Suba Swizzle
January 3Jan 3 Localization On 1/1/2026 at 3:09 PM, ikskoks said: I've just released new version of ImageHeat 🙂 Thanks to all of you for the contributions to this release. That's the true power of open source software 😎😎 Together we can create great things 💪 https://github.com/bartlomiejduda/ImageHeat/releases/tag/v0.43.0 Changelog: - Added PS5 unswizzle method - Added scrollbar in image previewer (thanks to @MrIkso ) - Added checkerboard background in image previewer (thanks to @MrIkso ) - Added channel selection options in post-processing box (thanks to @MrIkso ) - Added workflow for nightly builds - Added spanish (ES) language (thanks to @Bunkai9448 ) - Added chineese (ZH) language (thanks to @JohnTsq ) - Added slovenian (SL) language (thanks to @anderlli0053 ) - Fixed PSP swizzle for padded textures - Fixed issue with file paths - Fixed issue with hex strings - Fixed saving for scaled images (thanks to @MrIkso ) - Removed deprecated code for PS2 Suba Swizzle Damn, i didn't even know that i was included for pull requests... totally forgot 😆 Quote - Added slovenian (SL) language (thanks to @anderlli0053 )
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