Moderators ikskoks Posted January 20, 2025 Moderators Posted January 20, 2025 I've just released a new version of ImageHeat https://github.com/bartlomiejduda/ImageHeat/releases/tag/v0.9.3 1
Moderators ikskoks Posted February 28, 2025 Moderators Posted February 28, 2025 I've just released a new version of ImageHeat https://github.com/bartlomiejduda/ImageHeat/releases/tag/v0.14.2 Changelog: - Added changing canvas color feature. Three colors are available: Gray (default), black and white - Added config file feature. Now program's settings are stored in "config.ini" file - Added translation feature. Two initial languages are supported for this release: English (default) and Polish - Rewritten logic for indexed formats. Now there is an additional combobox where palette format can be selected - Added support for Nintendo Switch swizzling - Added support for PAL_I8A8 format - Added tooltip for longer filenames in Info Box - Fixed bug with mixed shortcuts when using CTRL or SHIFT - Removed support for some rare pixel formats (e.g. RGB121) - Added support for showing palette file name in GUI - Added shortcuts (N/M) for changing palette format - Removed rawutil dependency completely 3 1
oyunceviri Posted June 14, 2025 Posted June 14, 2025 On 3/1/2025 at 1:23 AM, ikskoks said: I've just released a new version of ImageHeat https://github.com/bartlomiejduda/ImageHeat/releases/tag/v0.14.2 Changelog: - Added changing canvas color feature. Three colors are available: Gray (default), black and white - Added config file feature. Now program's settings are stored in "config.ini" file - Added translation feature. Two initial languages are supported for this release: English (default) and Polish - Rewritten logic for indexed formats. Now there is an additional combobox where palette format can be selected - Added support for Nintendo Switch swizzling - Added support for PAL_I8A8 format - Added tooltip for longer filenames in Info Box - Fixed bug with mixed shortcuts when using CTRL or SHIFT - Removed support for some rare pixel formats (e.g. RGB121) - Added support for showing palette file name in GUI - Added shortcuts (N/M) for changing palette format - Removed rawutil dependency completely We are waiting for the dds, png, bmp, raw data import feature :)
Moderators ikskoks Posted June 14, 2025 Moderators Posted June 14, 2025 2 hours ago, oyunceviri said: We are waiting for the dds, png, bmp, raw data import feature 🙂 There are no plans for adding those features to ImageHeat, but you can do it already by using ReverseBox directly (it was designed to work this way) Here's an example https://github.com/bartlomiejduda/Tools/blob/master/ReverseBox_Demo/Raw Image Edit - Example 1/raw_image_edit_example1.py 1
Moderators ikskoks Posted June 16, 2025 Moderators Posted June 16, 2025 I've just released a new version of ImageHeat 🙂 https://github.com/bartlomiejduda/ImageHeat/releases/tag/v0.25.2 Changelog: - Added support for new pixel formats: PVRTCI_2bpp_RGB, PVRTCI_2bpp_RGBA, PVRTCI_4bpp_RGB, PVRTCI_4bpp_RGBA, PVRTCII_2bpp, PVRTCII_4bpp, ETC1, BW1bpp, SharedExponentR9G9B9E5, RGBG8888, GRGB8888, ETC2_RGB, ETC2_RGBA, ETC2_RGB_A1, EAC_R11, EAC_RG11, ASTC_4x4, ASTC_5x4, ASTC_5x5, ASTC_6x5, ASTC_6x6, ASTC_8x5, ASTC_8x6, ASTC_8x8, ASTC_10x5, ASTC_10x6, ASTC_10x8, ASTC_10x10, ASTC_12x10, ASTC_12x12, ASTC_3x3x3, ASTC_4x3x3, ASTC_4x4x3, ASTC_4x4x4, ASTC_5x4x4, ASTC_5x5x4, ASTC_5x5x5, ASTC_6x5x5, ASTC_6x6x5, ASTC_6x6x6, BASISU_ETC1S, BASISU_UASTC, RGBM, RGBD - Added "Step-By-Page" shortcut - Added new Nintendo Switch unswizzle type - Added new PS4 unswizzle type - Added X360 and GameCube byteswap 3
Moderators ikskoks Posted September 24, 2025 Moderators Posted September 24, 2025 IrfanView https://www.irfanview.com/64bit.htm File > Open As > RAW file 2
Moderators ikskoks Posted October 31, 2025 Moderators Posted October 31, 2025 I've just released a new version of ImageHeat 🙂 https://github.com/bartlomiejduda/ImageHeat/releases/tag/v0.31.2 Changelog: - Added new pixel formats: APLHA4, ALPHA4_16X, ALPHA8, ALPHA8_16X, RGBA6666, RGBX6666, BGRT5551, BGRT8888, PAL8_TZAR, BGRA5551, BGRA5551_TZAR, BGRA8888_TZAR, BGRA4444_LEAPSTER - Added support for LZ4, Emergency RLE, Neversoft RLE, Tzar RLE, Leapster RLE, Reversed TGA RLE - Fixed issue with x360 swizzling - Fixed issue with PS Vita/Morton swizzling for 4-bpp images - Added support for palette values scaling (1x, 2x, 4x, 8x, 16x) - Added dropbox for palette scaling in "Palette Parameters" box - Added funding info 1
Moderators ikskoks Posted November 29, 2025 Moderators Posted November 29, 2025 I've just released new version of ImageHeat 🙂 https://github.com/bartlomiejduda/ImageHeat/releases/tag/v0.39.1 Changelog: - Added new Nintendo Switch unswizzle modes (2_16 and 4_16) - Added support for PSP_DXT1/PSP_DXT3/PSP_DXT5/BGR5A3 pixel formats - Fixed issue with unswizzling 4-bit GameCube/WII textures - Added support for hex offsets (thanks to @MrIkso ) - Moved image rendering logic to new thread (thanks to @MrIkso ) - Added Ukrainian language (thanks to @MrIkso ) - Added support for LZ4 block decompression - Added Portuguese Brazillian language (thanks to @lobonintendista ) - Fixed ALPHA_16X decoding - Adjusted GRAY4/GRAY8 naming - Added support section in readme file 3
Moderators ikskoks Posted November 29, 2025 Moderators Posted November 29, 2025 ImageHeat v0.39.2 (HOTFIX) https://github.com/bartlomiejduda/ImageHeat/releases/tag/v0.39.2 Changes: - Fixed hex input - Changed endianess and pixel formats bindings (required for hex input fix) 1
Moderators ikskoks Posted December 15, 2025 Moderators Posted December 15, 2025 I've added support for nightly builds in ImageHeat 🙂 https://github.com/bartlomiejduda/ImageHeat/releases/tag/nightly 1 1
Moderators ikskoks Posted January 1 Moderators Posted January 1 I've just released new version of ImageHeat 🙂 Thanks to all of you for the contributions to this release. That's the true power of open source software 😎😎 Together we can create great things 💪 https://github.com/bartlomiejduda/ImageHeat/releases/tag/v0.43.0 Changelog: - Added PS5 unswizzle method - Added scrollbar in image previewer (thanks to @MrIkso ) - Added checkerboard background in image previewer (thanks to @MrIkso ) - Added channel selection options in post-processing box (thanks to @MrIkso ) - Added workflow for nightly builds - Added spanish (ES) language (thanks to @Bunkai9448 ) - Added chineese (ZH) language (thanks to @JohnTsq ) - Added slovenian (SL) language (thanks to @anderlli0053 ) - Fixed PSP swizzle for padded textures - Fixed issue with file paths - Fixed issue with hex strings - Fixed saving for scaled images (thanks to @MrIkso ) - Removed deprecated code for PS2 Suba Swizzle 1
Members anderlli0053 Posted January 3 Members Posted January 3 On 1/1/2026 at 3:09 PM, ikskoks said: I've just released new version of ImageHeat 🙂 Thanks to all of you for the contributions to this release. That's the true power of open source software 😎😎 Together we can create great things 💪 https://github.com/bartlomiejduda/ImageHeat/releases/tag/v0.43.0 Changelog: - Added PS5 unswizzle method - Added scrollbar in image previewer (thanks to @MrIkso ) - Added checkerboard background in image previewer (thanks to @MrIkso ) - Added channel selection options in post-processing box (thanks to @MrIkso ) - Added workflow for nightly builds - Added spanish (ES) language (thanks to @Bunkai9448 ) - Added chineese (ZH) language (thanks to @JohnTsq ) - Added slovenian (SL) language (thanks to @anderlli0053 ) - Fixed PSP swizzle for padded textures - Fixed issue with file paths - Fixed issue with hex strings - Fixed saving for scaled images (thanks to @MrIkso ) - Removed deprecated code for PS2 Suba Swizzle Damn, i didn't even know that i was included for pull requests... totally forgot 😆 Quote - Added slovenian (SL) language (thanks to @anderlli0053 )
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