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Yakuza 0 PC Text Tools!!!

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Kaplas, posted Mon Apr 01, 2019 8:19 am (46301)


fixx1983 wrote:
Kaplas wrote:
Ok, I've fixed the problem and updated the app: https://mega.nz/#!ucE0EKoY!f4i2t6wy-nB0 ... dsy9vtcGYU

If you get a "Error Loading Assembly" error, try to open the "plugins" folder, right-click on every .dll file, select "Properties" and click on "Unblock" button in the "General" tab.


Thanks Kaplas for the useful tool.
I've two questions for you
1) Do you know where to find the REAL YAKUZA USE GAMEPAD screen and the main menu?
2) I noticed that, at some point after editing and exporting, global search doesn't work anymore. Is an issue you're aware of or I'm the only one?

Thanks


Hello!

The gamepad screen is in "media\data\pausepar_e\pause.par\picture\firstload\2d_gamepad_warning.dds".

I'll test the global search function but, by now, I haven't found any problem with it. Can you tell me what text were you searching?

Regards!
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Top Posters In This Topic

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minhr883, posted Mon Apr 01, 2019 9:01 am (46303)


Kaplas wrote:
New version fixing a bug when creating .par files without compression: https://mega.nz/#!GFEHAQJJ!WTcmVzednbrG ... VSGnszZRt8

Thank you so much for the tools :D but i have the issues when i try to export wdr_par_c, it's look like this, doesn't show up a code image
Image
So i try to import a .msg from wdr_par_c, export via PARC.Archive and it's work again
Image
Can you fix that , thank you again and sorry for my bad english :mrgreen:
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Kaplas, posted Mon Apr 01, 2019 12:50 pm (46312)


I have found some serious bugs when creating wdr_par_c files. I've removed the download link until I fix them.
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fixx1983, posted Mon Apr 01, 2019 3:28 pm (46323)


Kaplas wrote:
fixx1983 wrote:
Kaplas wrote:
Ok, I've fixed the problem and updated the app: https://mega.nz/#!ucE0EKoY!f4i2t6wy-nB0 ... dsy9vtcGYU

If you get a "Error Loading Assembly" error, try to open the "plugins" folder, right-click on every .dll file, select "Properties" and click on "Unblock" button in the "General" tab.


Thanks Kaplas for the useful tool.
I've two questions for you
1) Do you know where to find the REAL YAKUZA USE GAMEPAD screen and the main menu?
2) I noticed that, at some point after editing and exporting, global search doesn't work anymore. Is an issue you're aware of or I'm the only one?

Thanks


Hello!

The gamepad screen is in "media\data\pausepar_e\pause.par\picture\firstload\2d_gamepad_warning.dds".

I'll test the global search function but, by now, I haven't found any problem with it. Can you tell me what text were you searching?

Regards!


I was simply searching for the real beginning of the game. I already knew where the texts were stored but searching for PRIVATE (all capital) it gave me no results. I restart the project from the beginning and it worked.

For the second question, is main menu an image too I suppose. NEW GAME etc
  • Author
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Kaplas, posted Mon Apr 01, 2019 6:04 pm (46341)


I think I've fixed the bugs in wdr.par and in global search.

https://mega.nz/#F!GZNQWSBQ!JA42-HIGTy79O0I7is0FGw

fixx1983 wrote:
[
For the second question, is main menu an image too I suppose. NEW GAME etc


Yes, the image is located in "media\data\2dpar\ui_e.par\surfboard\pjcm_titlemenu.par\2d_yk_titlemenu_menu.dds".

I'm sorry, but the previous version didn't load that file. I've fixed it, but you have to create a new translation to be able to modify it.
  • Author
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fixx1983, posted Mon Apr 01, 2019 9:16 pm (46362)


Kaplas wrote:
I think I've fixed the bugs in wdr.par and in global search.

https://mega.nz/#!iUF3hATZ!opPN-S_cNrsP ... brXe4qwx9w

fixx1983 wrote:
[
For the second question, is main menu an image too I suppose. NEW GAME etc


Yes, the image is located in "media\data\2dpar\ui_e.par\surfboard\pjcm_titlemenu.par\2d_yk_titlemenu_menu.dds".

I'm sorry, but the previous version didn't load that file. I've fixed it, but you have to create a new translation to be able to modify it.


Not a big deal ;) Thanks again for your effort
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minhr883, posted Tue Apr 02, 2019 8:16 am (46369)


Kaplas wrote:
I think I've fixed the bugs in wdr.par and in global search.

https://mega.nz/#!iUF3hATZ!opPN-S_cNrsP ... brXe4qwx9w

fixx1983 wrote:
[
For the second question, is main menu an image too I suppose. NEW GAME etc


Yes, the image is located in "media\data\2dpar\ui_e.par\surfboard\pjcm_titlemenu.par\2d_yk_titlemenu_menu.dds".

I'm sorry, but the previous version didn't load that file. I've fixed it, but you have to create a new translation to be able to modify it.

Thank you so much, i tried the lastest tools, create a new folder game and change a .msg file from wdr.par, export this to game, but when in-game, my characters still like this :( Can you fix that
Image
  • Author
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Kaplas, posted Tue Apr 02, 2019 8:50 am (46372)


I can't reproduce that bug, it works well for me:

Image

I think you haven't replace the font inside font.par... The original font doesn't have the characters in the correct order. You can use my font (included in the zip) or create a new one. Then you have to replace it in font.par and fix the character spacing in the .exe.
  • Author
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minhr883, posted Tue Apr 02, 2019 9:58 am (46375)


Kaplas wrote:
I can't reproduce that bug, it works well for me:
I think you haven't replace the font inside font.par... The original font doesn't have the characters in the correct order. You can use my font (included in the zip) or create a new one. Then you have to replace it in font.par and fix the character spacing in the .exe.

This is my font, i think maybe the issues from wdr_par_c file. Because i put the file using PARC.Archive.Importer, it looks normal. Trying to fix the character spacing in the .exe but still the same :(
Image
Image
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Kaplas, posted Tue Apr 02, 2019 10:15 am (46376)


Send me by PM the font file, so I can take a look and test it.
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MuslimCyberGames, posted Sun May 12, 2019 3:29 pm (47732)


Kaplas wrote:
Send me by PM the font file, so I can take a look and test it.


Are the translation tools for Yakuza Kiwami 2 available?
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Kaplas, posted Sun May 12, 2019 5:27 pm (47734)


Not yet. I'm working on it, but Sega changed the file format in this game.
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joaohw, posted Sun Jun 23, 2019 2:49 am (48978)


Kaplas wrote:
Ok, I've fixed the problem and updated the app: https://mega.nz/#F!GZNQWSBQ!JA42-HIGTy79O0I7is0FGw

If you get a "Error Loading Assembly" error, try to open the "plugins" folder, right-click on every .dll file, select "Properties" and click on "Unblock" button in the "General" tab.

Hi :) ,i gave the same error.could not load file or assembly 'DataGridView NumericUpDownElements.I did not find "Unblock" button :?: .
  • Author
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Kaplas, posted Sun Jun 23, 2019 10:01 am (48983)


joaohw wrote:
Hi :) ,i gave the same error.could not load file or assembly 'DataGridView NumericUpDownElements.I did not find "Unblock" button :?: .


Hi! When does it show the error? On app start? When trying to load a file?

Could you upload a screenshot of the error message?
  • Author
  • Localization

joaohw, posted Sun Jun 23, 2019 11:07 pm (48999)


Kaplas wrote:
joaohw wrote:
Hi :) ,i gave the same error.could not load file or assembly 'DataGridView NumericUpDownElements.I did not find "Unblock" button :?: .


Hi! When does it show the error? On app start? When trying to load a file?

Could you upload a screenshot of the error message?

appears when I try to modify the yakuza0.exe
  • Author
  • Localization

joaohw, posted Mon Jun 24, 2019 1:31 am (49002)


joaohw wrote:
Kaplas wrote:
joaohw wrote:
Hi :) ,i gave the same error.could not load file or assembly 'DataGridView NumericUpDownElements.I did not find "Unblock" button :?: .


Hi! When does it show the error? On app start? When trying to load a file?

Could you upload a screenshot of the error message?

appears when I try to modify the yakuza0.exe
  • Author
  • Localization

joaohw, posted Mon Jul 08, 2019 3:02 pm (49216)


Kaplas wrote:
Hello! If "DataGridViewNumericUpDownElements.dll" is in "plugins" folder and it doesn't have a "Unblock" button in properties, maybe it is corrupted. Try to download again from: https://mega.nz/#F!GZNQWSBQ!JA42-HIGTy79O0I7is0FGw

gave the same error :( .It does not have how to manually install ASCII characters :?:
System.NullReferenceException: Object reference not set to an instance of an object.
??? in YakuzaGame.Files.Exe.File.GetSubtitles ()
??? in TF.Core.Files.BinaryTextFile.Open (DockPanel panel, ThemeBase theme)
??? in TF.GUI.MainForm.ExplorerOnFileChanged (TranslationFile selectedFile)
??? in TF.GUI.Forms.ExplorerForm.OnFileChanged (TranslationFile selectedFile)
??? in TF.GUI.Forms.ExplorerForm.tvGameFiles_BeforeSelect (Object sender, TreeViewCancelEventArgs, and)
??? in System.Windows.Forms.TreeView.OnBeforeSelect (TreeViewCancelEventArgs and)
??? in System.Windows.Forms.TreeView.TvnSelecting (NMTREEVIEW * nmtv)
??? in System.Windows.Forms.TreeView.WmNotify (Message & m)
??? in System.Windows.Forms.TreeView.WndProc (Message & m)
??? in System.Windows.Forms.NativeWindow.Callback (IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
  • Author
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joaohw, posted Mon Jul 08, 2019 3:05 pm (49217)


System.ArgumentNullException: Value can not be null.
Parameter Name: source
??? in System.Linq.Enumerable.Any [TSource] (IEnumerable`1 source, Func`2 predicate)
??? in YakuzaGame.Files.Exe.File.SubtitlePropertyChanged (Object sender, PropertyChangedEventArgs and)
??? in YakuzaGame.Files.Exe.PatchView.OnCheckedChanged (Object sender, EventArgs, and)
??? in System.Windows.Forms.CheckBox.OnCheckedChanged (EventArgs and)
??? in System.Windows.Forms.CheckBox.set_CheckState (CheckState value)
??? in System.Windows.Forms.CheckBox.OnClick (EventArgs and)
??? in System.Windows.Forms.CheckBox.OnMouseUp (MouseEventArgs mevent)
??? in System.Windows.Forms.Control.WmMouseUp (Message & m, MouseButtons button, Int32 clicks)
??? in System.Windows.Forms.Control.WndProc (Message & m)
??? in System.Windows.Forms.ButtonBase.WndProc (Message & m)
??? in System.Windows.Forms.NativeWindow.Callback (IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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Kaplas, posted Mon Jul 08, 2019 3:08 pm (49219)


joaohw wrote:
gave the same error :( .It does not have how to manually install ASCII characters :?:
System.NullReferenceException: Object reference not set to an instance of an object.
??? in YakuzaGame.Files.Exe.File.GetSubtitles ()
??? in TF.Core.Files.BinaryTextFile.Open (DockPanel panel, ThemeBase theme)
??? in TF.GUI.MainForm.ExplorerOnFileChanged (TranslationFile selectedFile)
??? in TF.GUI.Forms.ExplorerForm.OnFileChanged (TranslationFile selectedFile)
??? in TF.GUI.Forms.ExplorerForm.tvGameFiles_BeforeSelect (Object sender, TreeViewCancelEventArgs, and)
??? in System.Windows.Forms.TreeView.OnBeforeSelect (TreeViewCancelEventArgs and)
??? in System.Windows.Forms.TreeView.TvnSelecting (NMTREEVIEW * nmtv)
??? in System.Windows.Forms.TreeView.WmNotify (Message & m)
??? in System.Windows.Forms.TreeView.WndProc (Message & m)
??? in System.Windows.Forms.NativeWindow.Callback (IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Do you have the Patch v4 applied to the game? https://steamcommunity.com/app/638970/d ... 128955853/
  • Author
  • Localization

joaohw, posted Mon Jul 08, 2019 10:10 pm (49224)


Kaplas wrote:
joaohw wrote:
gave the same error :( .It does not have how to manually install ASCII characters :?:
System.NullReferenceException: Object reference not set to an instance of an object.
??? in YakuzaGame.Files.Exe.File.GetSubtitles ()
??? in TF.Core.Files.BinaryTextFile.Open (DockPanel panel, ThemeBase theme)
??? in TF.GUI.MainForm.ExplorerOnFileChanged (TranslationFile selectedFile)
??? in TF.GUI.Forms.ExplorerForm.OnFileChanged (TranslationFile selectedFile)
??? in TF.GUI.Forms.ExplorerForm.tvGameFiles_BeforeSelect (Object sender, TreeViewCancelEventArgs, and)
??? in System.Windows.Forms.TreeView.OnBeforeSelect (TreeViewCancelEventArgs and)
??? in System.Windows.Forms.TreeView.TvnSelecting (NMTREEVIEW * nmtv)
??? in System.Windows.Forms.TreeView.WmNotify (Message & m)
??? in System.Windows.Forms.TreeView.WndProc (Message & m)
??? in System.Windows.Forms.NativeWindow.Callback (IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Do you have the Patch v4 applied to the game? https://steamcommunity.com/app/638970/d ... 128955853/

worked, thank you :D
  • Author
  • Localization

luciano9429, posted Mon Aug 12, 2019 10:23 am (50269)


Kaplas wrote:
joaohw wrote:
gave the same error :( .It does not have how to manually install ASCII characters :?:
System.NullReferenceException: Object reference not set to an instance of an object.
??? in YakuzaGame.Files.Exe.File.GetSubtitles ()
??? in TF.Core.Files.BinaryTextFile.Open (DockPanel panel, ThemeBase theme)
??? in TF.GUI.MainForm.ExplorerOnFileChanged (TranslationFile selectedFile)
??? in TF.GUI.Forms.ExplorerForm.OnFileChanged (TranslationFile selectedFile)
??? in TF.GUI.Forms.ExplorerForm.tvGameFiles_BeforeSelect (Object sender, TreeViewCancelEventArgs, and)
??? in System.Windows.Forms.TreeView.OnBeforeSelect (TreeViewCancelEventArgs and)
??? in System.Windows.Forms.TreeView.TvnSelecting (NMTREEVIEW * nmtv)
??? in System.Windows.Forms.TreeView.WmNotify (Message & m)
??? in System.Windows.Forms.TreeView.WndProc (Message & m)
??? in System.Windows.Forms.NativeWindow.Callback (IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Do you have the Patch v4 applied to the game? https://steamcommunity.com/app/638970/d ... 128955853/



Hello everyone, with my team we'd like to translate yakuza 0 in Italian. Thanks Kaplas for sharing all this information with us. I have a problem, when I try to open the tool, I have a series of error messages.

Error loading assembly:
TFGame.PhoenixWrightTrilogy,
TFGame.TheMissing,
TFGame.TrailsSky,
TFGame.Yakuza0,
TFGame.YakuzaIshin,
TFGame.YakuzaKiwami


How do I fix this? Thanks.
  • Author
  • Localization

luciano9429, posted Mon Aug 12, 2019 12:26 pm (50270)


ok I found the solution in previous messages
  • Author
  • Localization

luciano9429, posted Tue Aug 20, 2019 8:53 pm (50380)


It's possible to import and export the files only once or I have to export them one by one?
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