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  • wolf1987 changed the title to asura engine atomfall Line coordinates
  • 2 weeks later...
  • Engineers
Posted

Here's something. But you must figured out coordinates. Not sure what to do... It's in "uint16 Var[16];"

//------------------------------------------------
//--- 010 Editor v14.0 Binary Template
//
//      File: 
//   Authors: 
//   Version: 
//   Purpose: 
//  Category: 
// File Mask: 
//  ID Bytes: 
//   History: 
//------------------------------------------------
LittleEndian();OutputPaneClear();

local uint32 i,j,k,l,m,n,o;

struct
{
    char Sign[4];
    uint32 FileSize;
    uint32 Unknown_0;
    uint32 Unknown_1;
    string FileName;
    FSeek(16);
    FSkip(100);
    uint32 Unknown_2;
    uint32 Unknown_3;
    uint32 Unknown_4;
    uint32 FontSetCount;
    uint32 Unknown_5;
    uint32 Unknown_6;
    uint16 Unknown_7;
    uint16 Unknown_8;
    uint32 Unknown_9;
    ubyte Unknown_10;
}Header;


struct
{
    local uint32 StrPos=FTell();
    string TextureFileName;
    FSeek(StrPos);
    FSkip(108);
    uint16 Unknown_0;
    uint16 Unknown_1;
    uint32 TextureWidth;
    uint32 TextureHeight;
    uint32 CharIndex;
    
    struct
    {
        uint16 Var[16];
        wchar_t Char;
        uint16 EndMarker;
    }CharIndexDef[CharIndex];
}FontSet[Header.FontSetCount]<optimize=false>;

 

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