Ani56 Posted April 15 Posted April 15 Anyone help me out to create a editing tool for cricket 24. If anyone shows interest i will provide the necessary data for file extracrion.
piken Posted April 15 Posted April 15 I'm guessing the tool you are making already has the archive/container file, possible encryption, and decompression aspects figured out, and you're now struggling with some graphics specific aspects like the pixel format, block compression, and texture swizzling? Note for multiplatform games, the platform can also be enlightening to readers.
Ani56 Posted April 16 Author Posted April 16 I am currently exploring the possibility of modding textures and assets in the latest title, [Cricket 24], and I am in the early stages of understanding the file structure and formats used. Unfortunately, there is no existing modding tool available for this version of the game. There was, however, a tool developed for the previous title in the series, which successfully allowed the community to extract and modify in-game textures. I believe this tool could provide a valuable reference for creating a similar solution for the current game. If you are open to assisting or collaborating, I would be happy to provide: A sample game file from the new title (e.g., .blobset or similar), The previous title’s modding tool and any relevant scripts used, Additional file samples for comparison, if needed. Any guidance or support in helping to build or adapt a tool for the current version would be greatly appreciated.
piken Posted yesterday at 12:37 AM Posted yesterday at 12:37 AM On 4/15/2025 at 9:30 PM, Ani56 said: I am in the early stages of understanding the file structure and formats used Well after you figure out more and get to the graphics part, I can provide guidance. This forum also has Game Archive and Compressed Files categories for that earlier spelunking work. For any other readers who wander across this later, I'd go ahead and just provide any information you know upfront rather than wait for a sign of interest, like a link to that "previous title’s modding tool" (perhaps on GitHub?), as that may spark more interest. That will direct later guidance about what languages to use (C#, C++, Python...) and libraries to call... (ReverseBox, Noesis, ...).
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