taikoyucky Posted April 17 Posted April 17 (edited) Do you guys have any clue on how to import these to blender? I haven't got any luck at all, i saw some models in L4D2 and i have no idea how they did it. Here's the dump for the game: https://mega.nz/folder/4zBVESyS#XNkQjVQkt2n7xu7dOvGceQ the models are located in the folder objset, with a obj.bin file extention. at first its gonna be a FARC file, you need to "extract" it first with this (download the FARCPack file below) (here's the link if you need it - https://github.com/blueskythlikesclouds/MikuMikuLibrary/releases/tag/v2.2.0 ) once extracted it should, spit out two files, tex.bin and the obj.bin I tried using this for the obj.bin files, but it throws an error. (when importing) https://github.com/Waelwindows/blender_io_scene_bin these tools are primarily for Project DIVA though. i thought i would give it a shot since both games are made with the same company. EDIT: sample obj.bin and tex.bin attached. FarcPack.7z objset.zip Edited April 17 by taikoyucky fixed grammatic error
Engineers shak-otay Posted April 17 Engineers Posted April 17 (edited) Thanks! On a quick glance I found this - need to check more carefully... edit: I see, not being too greedy with the counts gives a better result. Edited April 17 by shak-otay
taikoyucky Posted April 17 Author Posted April 17 Did it come with multiple meshes? I played with a hex reader, it should have these, if I'm reading this correctly. And, how did you view the models? is there kind of software I need to download? TYSM for helping btw, I have zero clue about model extracting and I just get by through research!
Engineers shak-otay Posted April 17 Engineers Posted April 17 27 minutes ago, taikoyucky said: Did it come with multiple meshes? Possibly. Or LOD meshes. Quote And, how did you view the models? is there kind of software I need to download? hex2obj (Try 'tut' button for a short tutorial.)
taikoyucky Posted April 17 Author Posted April 17 3 hours ago, shak-otay said: hex2obj (Try 'tut' button for a short tutorial.) augh, sorry. I'm not too good at this, i can't even track the starting address. I'll try again in later time. Thanks though, waiting to see different approaches to this.
Engineers shak-otay Posted April 17 Engineers Posted April 17 (edited) 3 hours ago, taikoyucky said: , i can't even track the starting address. For this format it's not as hard as you may think of. It's just a matter of persistent search which some people lack of and leave it to guys like me... Be that as it may, here's a H2O example, copy the 6 lines into notepad, for example, and save as ch0001_01_whatever. Rename the .txt file to .H2O then and load the model and the H2O file into hex2obj. Press the 'mesh' button. 0x951408 11085 Vb1 32 99 0x8F8A68 5239 021010 0x0 255 ch0001_01 obj.bin seems to contain different meshes: And the start address of the concerning FI block is unknown: Being bored by this annoying FIs' start address search for each sub mesh I used meshlab again: Edited April 17 by shak-otay
PlsSendHelp Posted June 23 Posted June 23 (edited) It's been a while since this topic is up and i have found a way to deal with this: -Step 1: From the .farc files, use either the tool mentioned at the first post of this thread, or download QuickBMS and use the virtua_fighter_5 bms script i included in the zip file below to extract them into bin files. -Step 2: Download noesis and install the noesis-project-diva plugin (https://github.com/h-kidd/noesis-project-diva/tree/main , or in the included zip file) in order to view and extract the textures/models and use them in Blender or a 3d modeling software of your choice. KancolleArcade.zip Edited June 23 by PlsSendHelp
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now