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Mafia 3: DE and Mafia 1: DE SDS Model Extraction improvement help


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Posted (edited)

I have been trying my hand on trying to properly extract models from Mafia 3: DE and Mafia 1: DE sds files. While the models can be extracted using Mafia Toolkit and the following tool provided, the quality of the model that tool exports is rather rough as there's a lot of shading artifacts upon importing the model into Blender. Plus, the model skeleton is practically unusable and the bones are unnamed.

Broken_Model.thumb.png.c6441975dfc5835c4bc6556a73d467cb.png

Based on what I have seen when I was working with Mafia II models, I have noticed that custom paint liveries are stored in a different uv map. My hunch is that the decals and liveries uvs in Mafia 3 and Mafia 1: DE are stored in a similarly manner as in Mafia II. I would like to try to get that those additional uv maps along with a properly named and working model skeleton.

Livery_Ex.thumb.png.366575e9c0da6558a52b2b2fe7561f86.png

I have also provided a sample file from Mafia 3: DE and Mafia 1: DE respectively as well as the tool used.

 

 

 

mafia3_model_patched.zip SDS_Sample.zip

Edited by BalAir
  • 3 months later...
Posted

Bumping this up because i too would love the tool to work properly. M3 and M:DE also use vertex colors / split meshes to determine color zones (Such as the shubert six for example)  would also be nice to get working

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