RickJames54 Posted Monday at 09:23 PM Posted Monday at 09:23 PM (edited) Hello, I need Help extracting the Files for this game it uses are called (.MVGL), any help would be appreciated Edited Monday at 09:24 PM by RickJames54
DKDave Posted Monday at 09:40 PM Posted Monday at 09:40 PM 15 minutes ago, RickJames54 said: Hello, I need Help extracting the Files for this game it uses are called (.MVGL), any help would be appreciated You should provide at least a sample file.
RickJames54 Posted Monday at 09:45 PM Author Posted Monday at 09:45 PM 1 minute ago, DKDave said: You should provide at least a sample file. Sorry this is my first time doing this type of thing Example files.zip
DKDave Posted Monday at 10:36 PM Posted Monday at 10:36 PM I've had a quick look at the first archive. I don't know the exact format of the file tables and how they relate filenames to the actual files, but I can see that it uses LZ4 compression, so the raw files can be easily extracted without names. Here's an example image extracted manually as a test. If I can work out the filename/file relationship, a script should be easy enough. 1
RickJames54 Posted Tuesday at 01:34 PM Author Posted Tuesday at 01:34 PM yeah I tried to put the big MVGL file (which maybe has the models and other stuff in it) with the rest of the other example file but it was 1.7 gigs which seems to go over the limit so I left that out
DKDave Posted Tuesday at 10:11 PM Posted Tuesday at 10:11 PM 8 hours ago, RickJames54 said: yeah I tried to put the big MVGL file (which maybe has the models and other stuff in it) with the rest of the other example file but it was 1.7 gigs which seems to go over the limit so I left that out There is some mesh data in those smaller files. Or at least I found one file with some model data, looks like some buildings. Would need some proper scripting. I can't see any proper textures in those files or any other models so they're likely to be in the bigger archive(s).
RickJames54 Posted Tuesday at 10:25 PM Author Posted Tuesday at 10:25 PM 13 minutes ago, DKDave said: There is some mesh data in those smaller files. Or at least I found one file with some model data, looks like some buildings. Would need some proper scripting. I can't see any proper textures in those files or any other models so they're likely to be in the bigger archive(s). ah, so it's in the big file, do you want me send that over to you ?
DKDave Posted Tuesday at 10:42 PM Posted Tuesday at 10:42 PM 15 minutes ago, RickJames54 said: ah, so it's in the big file, do you want me send that over to you ? You can do, if you can put it somewhere. There should be plenty of samples in it. Although I notice the full game is released tomorrow I think.
RickJames54 Posted Tuesday at 11:40 PM Author Posted Tuesday at 11:40 PM 57 minutes ago, DKDave said: You can do, if you can put it somewhere. There should be plenty of samples in it. Although I notice the full game is released tomorrow I think. https://wormhole.app/OXj5vJ#hQAidukTgkS9qLa96a7SLw let me know if this also work, also I put the rest of the other archives in there just in case they store textures in those files
metastigma Posted Wednesday at 06:12 AM Posted Wednesday at 06:12 AM (edited) Hi, i'm trying to extract mvgl from "chaos rings 2 & 3" games and later pack it https://github.com/IcySon55/Kuriimu/issues/627 https://github.com/SydMontague/DSCSTools/tree/hundred-line Edited Wednesday at 06:14 AM by metastigma
DKDave Posted Wednesday at 08:00 PM Posted Wednesday at 08:00 PM 20 hours ago, RickJames54 said: https://wormhole.app/OXj5vJ#hQAidukTgkS9qLa96a7SLw let me know if this also work, also I put the rest of the other archives in there just in case they store textures in those files I couldn't find much in those files - just UI images mostly. No models or textures.
RickJames54 Posted Wednesday at 11:18 PM Author Posted Wednesday at 11:18 PM 3 hours ago, DKDave said: I couldn't find much in those files - just UI images mostly. No models or textures. that's strange, that was all the files there was for the demo, I'm guessing when it release Tomorrow there will be more then there was in the Demo files ?
DKDave Posted Wednesday at 11:30 PM Posted Wednesday at 11:30 PM 10 minutes ago, RickJames54 said: that's strange, that was all the files there was for the demo, I'm guessing when it release Tomorrow there will be more then there was in the Demo files ? You mentioned 1.7 GB of files - but that last set of files was only about 38 MB, so any meshes and textures are probably in that other data.
RickJames54 Posted Wednesday at 11:32 PM Author Posted Wednesday at 11:32 PM 1 minute ago, DKDave said: You mentioned 1.7 GB of files - but that last set of files was only about 38 MB, so any meshes and textures are probably in that other data. strange I remember putting that in with the rest let me do it again
RickJames54 Posted Wednesday at 11:54 PM Author Posted Wednesday at 11:54 PM 23 minutes ago, DKDave said: You mentioned 1.7 GB of files - but that last set of files was only about 38 MB, so any meshes and textures are probably in that other data. https://wormhole.app/kzrova#8v0aqj6ogmHveTuudPGkCw hope this works
DKDave Posted Thursday at 06:51 PM Posted Thursday at 06:51 PM 18 hours ago, RickJames54 said: https://wormhole.app/kzrova#8v0aqj6ogmHveTuudPGkCw hope this works Yeah, I can see some models in that bigger archive - mostly scenery from the ones I've looked at so far. If I can work out the textures as well, I might be able to do a script, not sure yet.
RickJames54 Posted Thursday at 11:36 PM Author Posted Thursday at 11:36 PM 4 hours ago, DKDave said: Yeah, I can see some models in that bigger archive - mostly scenery from the ones I've looked at so far. If I can work out the textures as well, I might be able to do a script, not sure yet. So I downloaded the full game today and the big archive file went from 1.7 gigs to 5.85 gigs Also it seems that along with the other files they also have patch some of them along with the original files still there 1 minute ago, RickJames54 said: So I downloaded the full game today and the big archive file went from 1.7 gigs to 5.85 gigs
Siren Posted yesterday at 01:53 AM Posted yesterday at 01:53 AM I'm also hoping to rip the character models from this game, but I have no idea how to extract from MVGL archives. Something strange I've noticed is that while the characters all have models for their uniforms, they only seem to be used in the cutscenes. (The exception being the protagonist whos uniform model is used in the hallways) The character models are present in the battle sections with their battle uniforms on. Of course I'm early into the game so, maybe those uniform models will show up later on, but if they really are only used in cutscenes then I doubt they would be in the files anywhere. We'd probably only have access to the battle ones.
RickJames54 Posted yesterday at 03:11 AM Author Posted yesterday at 03:11 AM https://wormhole.app/OXjlmP#fC9WCY2shs7DjvNcftpkyA Here's the new Archive from the Full Release of the game
Andree Posted yesterday at 04:44 AM Posted yesterday at 04:44 AM (edited) 2 hours ago, Siren said: I'm also hoping to rip the character models from this game, but I have no idea how to extract from MVGL archives. Something strange I've noticed is that while the characters all have models for their uniforms, they only seem to be used in the cutscenes. (The exception being the protagonist whos uniform model is used in the hallways) The character models are present in the battle sections with their battle uniforms on. Of course I'm early into the game so, maybe those uniform models will show up later on, but if they really are only used in cutscenes then I doubt they would be in the files anywhere. We'd probably only have access to the battle ones. Most of the .geom character files start with ch and looking at ch001a.geom via a hex editor I did noticed it has names for the textures, meshes, and bones are listed at offset 409ED0. Edited yesterday at 04:44 AM by Andree
Siren Posted 16 hours ago Posted 16 hours ago (edited) 16 hours ago, Andree said: Most of the .geom character files start with ch and looking at ch001a.geom via a hex editor I did noticed it has names for the textures, meshes, and bones are listed at offset 409ED0. Are you able to confirm if the character's uniform models are present or if it's just the battle model ones? Tsubasa's battle model is a (SPOILERS) literal car, I swear if she is the only one who has no model at all because of that. EDIT: Nevermind, they're all used for the certain scene after the fight. Edited 15 hours ago by Siren
DKDave Posted 14 hours ago Posted 14 hours ago 1 hour ago, Siren said: Are you able to confirm if the character's uniform models are present or if it's just the battle model ones? Tsubasa's battle model is a (SPOILERS) literal car, I swear if she is the only one who has no model at all because of that. EDIT: Nevermind, they're all used for the certain scene after the fight. These ones? From geomchr006. I think I've just about got the basic mesh format sorted. 2
Siren Posted 10 hours ago Posted 10 hours ago Just the character models in general. The battle uniform ones would be in there, just not sure about the ones of them in their uniforms since those only seem to appear in pre-rendered cutscenes (the battle ones are the ones with those weird holes in their chests). No clue if you're planning to post these files anywhere, or make a script to make it easier for others, etc, but it would be awesome if you did. I'm always curious to see how the character models are put together.
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