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Wallace & Gromit: The Curse of the Were-Rabbit .zap Archives


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I've been trying to figure out how to correctly extract the files from one of these .zap archives. I know there's a bms script for them but every time I use it everything always comes out incorrectly where, for example, using it with ovldata.zap a character file will actually have data with an unrelated shape in it and the header (FGRK) wouldn't be in the correct spot at the start of the files so I had to manually go through the entire file archive and manually take them out with a hex editor... EVERY SINGLE FILE. 

Since I've got a semi-solution to ovldata, I'm now primarily working with auxdata.zap which houses all of the game's world models and I can't seem to find a good way to find out any of the specific files cause they don't seem to have explicit headers unlike ovldata.

And unfortunately the bms script seems to be extra broken with auxdata as it shares the same issue with data being in the wrong file, but it also has it's own bug where the extractor just seems to trip up and asks to rename the file in order for it to save, but you can try to rename the file as much as you want but it never actually goes through. 

How the BMS script looks when it trips up


I've attached both of the aforementioned .zap archives so hopefully someone can figure out a solution to this. 

ovldata.zap on Google Drive
auxdata.zap on Google Drive

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