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Midnight Club 3 DUB Edition PS2 .pck or .dat file help (OG and Remix)


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Posted (edited)

can anyone help me with .pck and .dat samples from Midnight Club 3 DUB Edition Remix PS2 version? I ripped the asset.dat archive using MC3 Tools from xentax archive link found

https://web.archive.org/web/20220826005749fw_/https://forum.xentax.com/viewtopic.php?f=10&t=12738&sid=e105694a4ca0adf67b8c0fccc73c7251

https://github.com/XeNTaXBackup/XeNTaXBackup.github.io/blob/main/markdown/Midnight Club 3 Dub Edition Research Thread_12738.md

the step is to drag ASSET.DAT and drop to ar_extract.exe (same for texture.dat for tex_extract.exe)

And I don't think i can use MC3_extraction_tool from TahmidAlam unless I get the .pck to .mesh result (I know it takes more time and knowledge so please don't assume that I want it quickly because I still don't have knowledge on any file structure) https://github.com/TahmidAlam-git/MC3_extraction_tools

 

MC3_Tools.zip vp_d_f355_98.7z

Edited by UndercoverBoy833
  • UndercoverBoy833 changed the title to Midnight Club 3 DUB Edition PS2 .pck or .dat file help (OG and Remix)
  • Engineers
Posted (edited)

The first link contains infos about psppck, so PSP, not PS2.

(Plus I don't see any mention of how to handle pck files.)

pck-meshPart.png

Maybe I'll collect 106 of these later...

Edited by shak-otay

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