UndercoverBoy833 Posted Monday at 01:13 PM Posted Monday at 01:13 PM (edited) can anyone help me with .pck and .dat samples from Midnight Club 3 DUB Edition Remix PS2 version? I ripped the asset.dat archive using MC3 Tools from xentax archive link found https://web.archive.org/web/20220826005749fw_/https://forum.xentax.com/viewtopic.php?f=10&t=12738&sid=e105694a4ca0adf67b8c0fccc73c7251 https://github.com/XeNTaXBackup/XeNTaXBackup.github.io/blob/main/markdown/Midnight Club 3 Dub Edition Research Thread_12738.md the step is to drag ASSET.DAT and drop to ar_extract.exe (same for texture.dat for tex_extract.exe) And I don't think i can use MC3_extraction_tool from TahmidAlam unless I get the .pck to .mesh result (I know it takes more time and knowledge so please don't assume that I want it quickly because I still don't have knowledge on any file structure) https://github.com/TahmidAlam-git/MC3_extraction_tools MC3_Tools.zip vp_d_f355_98.7z Edited Monday at 04:44 PM by UndercoverBoy833
Engineers shak-otay Posted 16 hours ago Engineers Posted 16 hours ago (edited) The first link contains infos about psppck, so PSP, not PS2. (Plus I don't see any mention of how to handle pck files.) Maybe I'll collect 106 of these later... Edited 16 hours ago by shak-otay
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