calmevening Posted May 1 Posted May 1 Can anyone help me with these sprites from the game Oreowa? They seem to use a sprite atlas but I have no idea how to turn the bytes into an actual file (I kind of forgot how I converted the integers to a file, and I also want the method of how it was done out there)oreowa.zip
calmevening Posted Friday at 11:39 AM Author Posted Friday at 11:39 AM (edited) this is what I get converting the integers in the .json file to hex by the way, the .json was initially a monobehavior just to clarify it's not really a spine .atlas or anything I actually recognize, idk what this is also some source code from the game, might be useful from Assembly-CSharp.dll\OREOWAOreowaUguiFlowChartItem.cs public void Init(AdvEngine engine, AdvFlowData data, SpriteAtlas spriteAtlas, int groupNumber) { //IL_006d: Unknown result type (might be due to invalid IL or missing references) this.engine = engine; atlas = spriteAtlas; gourpNumber = groupNumber; Data = data; sceneObject.SetActive(false); imageObject.SetActive(false); selectionObject.SetActive(false); selectionItemObject.SetActive(false); selectionItem3LObject.SetActive(false); buttonObject = null; buttonActiveObject = null; ((Component)this).transform.localPosition = Vector3.zero; for (int i = 1; i <= 7; i++) { GameObject gameObject = ((Component)selectionObject.transform.Find($"Active{i}")).gameObject; gameObject.SetActive(false); } switch (data.Type) { case "Scene": InitScene(); break; case "Image": case "Line": InitImage(); break; case "SelectionStart": InitSelection(isStart: true); break; case "SelectionEnd": InitSelection(isStart: false); break; case "SelectionItem": InitSelectionItem(); break; } IsRead = this.engine.SystemSaveData.ReadData.CheckReadLabel(data.FlowPoint.Replace("*", string.Empty)); ((Component)this).gameObject.SetActive(true); if (!IsRead) { ((Component)this).gameObject.SetActive(false); } } private void InitImage() { //IL_0063: Unknown result type (might be due to invalid IL or missing references) imageObject.SetActive(true); Sprite sprite = atlas.GetSprite(Data.File); Image component = imageObject.GetComponent<Image>(); component.sprite = sprite; ((Graphic)component).SetNativeSize(); imageObject.transform.localPosition = new Vector3(Data.X, Data.Y * -1f); } monobehavior stuff.zip Edited Friday at 11:39 AM by calmevening
Solution calmevening Posted Sunday at 08:55 PM Author Solution Posted Sunday at 08:55 PM (edited) The game uses UTAGE4's texture dicing converter Can be reassembled using the script below I did not make the script, but I did modify it to take arguments dicing.py Edited Sunday at 09:01 PM by calmevening 1
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