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Posted

Hello, I was recently able to access the Disney SpeedStorm files thanks to the @DKDave script. (attached below)

Now I would like to be able to repackage everything modified within a .pack and make it workable in the game itself. 

I would also like to know how to package audio files in a . BNK, I have been able to access and export, but I don't know how to put everything back in one . BNK and then repackage it into a .pack.

ss_zip.zip

Posted
17 minutes ago, Rabatini said:

¿Quizás un ejemplo de archivo?
El BMS usa un archivo de memoria, no puede usar reimport en eso.

This is the .PACK file where the BNKs are located. 

I can't attach it due to its size, but I can link one of the BNK files along with its modified version to convert it to a BNK file and then to a pack with everything.

bnk and wav.rar

Posted

The .bnk file you've attached is just a .wav/.wem audio file.  BNK files have "BKHD" at the start, which are WWise audio banks.  I've never done any WWise repacking, so that's probably something you need to look into first, maybe this might do the job: https://github.com/hpxro7/wwiseutil

As for the .pack files, they're just .zip files using standard Deflate compression, so you might be able to just use 7-Zip or something similar to repack them.  I only wrote the QuickBMS script to add file extensions, but you'll need to remove them anyway for repacking.

 

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