redtarp Posted May 5 Posted May 5 Hello, I'm trying to get the the graphics from the XBLA game South Park: Tenorman's Revenge, however there are two file types in the files and I don't know which they are in and would like help with opening them. I believe they are the data_uncompressed.arc file but I also included a .bundle file just in case. Thank you. Link: https://drive.google.com/file/d/1kKqmUC8bHqLbBavUyLB2WT3NBw-BwXmE/view?usp=sharing
Supporter wq223 Posted June 11 Supporter Posted June 11 (edited) On 5/5/2025 at 12:16 PM, redtarp said: Hello, I'm trying to get the the graphics from the XBLA game South Park: Tenorman's Revenge, however there are two file types in the files and I don't know which they are in and would like help with opening them. I believe they are the data_uncompressed.arc file but I also included a .bundle file just in case. Thank you. Link: https://drive.google.com/file/d/1kKqmUC8bHqLbBavUyLB2WT3NBw-BwXmE/view?usp=sharing These two file formats share the same structure I wrote a script to disassemble your patch so that you can continue researching it later The DDS file seems to be compressed or encrypted, but I can't see what it is compressed or encrypted All DDS files seem to have the same header bytes 00 00 00 00 00 00 00 AB CD FF FF FF FF 46 AF 00 81 8C 42 06 A1 Another file that may be compressed or encrypted is the .krkb file All krkb files share the same header byte 00, which I guess is the definition of the compression type or is originally part of compression or encryption, and it is only assumed at this time If it is compression, it is not clear how many bytes are the extra ones before compressing the data. If there is no extra data, you can try to test all the decompression arc.py Edited June 11 by wq223
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