vistekis Posted yesterday at 12:47 PM Posted yesterday at 12:47 PM Using the QuickBMS script, I've extracted .pcm files -- apparantly they are pcmesh files (or .gcm/ gamecube mesh for gamecube... etc...). I can find the vertex, uv's, and index data easily however, the index's are warping to random vertex points making the mesh look like a porcupine. i.e: if I open the wolverine pcm model, I can find the vertex's at 0x10000, with a padding of 52, and make a point cloud; the index at 0x1a50, but face triangles are jumbled. I think it's due to submeshes, but I can't find any markers for them (kinda new to this shit tbh). attached some of the pcms, can anyone help me figure out the faces to make the models look correct? thanks in advance for any assistance. usm.zip
vistekis Posted 6 hours ago Author Posted 6 hours ago made a breakthrough on this. definitely submeshes. I found an offset marker while dicking about in ghidra which led me to an offset that marked the start of the submesh.
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