UndercoverBoy833 Posted yesterday at 01:23 PM Posted yesterday at 01:23 PM (edited) I know I know I keep making new topics of existing ones from xentax but I need help with Burnout models from Takedown-era games. And what I mean by Takedown-era burnout, this is about Burnout 3, Revenge, Legends PSP and Dominator. There's a blender plugin from DGIorio for importing Burnout models but it hasn't been updated since 2021 and it doesn't support latest version of Blender, it only works on v2.7, v2.8 and surprisingly it also works in v2.9 and not beyond. And I need help with the result. I just don't know how the models I have imported on my blender scene have mesh splitted by UV and idk if there's a way to fix it. And also this plugin is open-source so anyone can modify it. Result of models spilt by UV and in-game screenshot original Result of Burnout bgv/btv models PS2 versions unsupported having mess of UVs I have uploaded a sample of Burnout Revenge PS2 version in bgv I've shared the blender plugin if you want to refine and make it support for importing PS2 version of Burnout 3, Revenge and Dominator. So far it has support for Xbox version of (B3, Revenge, Revenge X360,) and PSP (Legends, Dominator, NFS Shift because it uses Dominator engine) and also fixes mesh split by UV For textures, you have to talk to Edness since he made a noesis plugin for all Burnout games (except Paradise) CAR1A.7z import_bgv.py Edited yesterday at 01:45 PM by UndercoverBoy833 refined my post
Engineers shak-otay Posted yesterday at 03:28 PM Engineers Posted yesterday at 03:28 PM 2 hours ago, UndercoverBoy833 said: There's a blender plugin from DGIorio for importing Burnout models but it hasn't been updated since 2021 Honestly I wouldn't waste a minute with this before DGIorio's posts from Xentax have been restored.
UndercoverBoy833 Posted 4 hours ago Author Posted 4 hours ago 22 hours ago, shak-otay said: Honestly I wouldn't waste a minute with this before DGIorio's posts from Xentax have been restored. idk what to say about it though and i just don't know what's worthy of my other topics I've created so far
Engineers shak-otay Posted 2 hours ago Engineers Posted 2 hours ago (edited) I'm not sure whether this is a BO3 model, but I'd suggest to try XBOX models which you can get uvs from easily: (Surprisingly the blender script gets the model but not the uvs.) Edited 2 hours ago by shak-otay
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