Sirduckdude Posted Friday at 10:02 PM Posted Friday at 10:02 PM Hello I am trying to rip the models from Ni No Kuni 1 Remastered I assume the models are in the PKCHR format here is a example a001000_p99.zip
Engineers shak-otay Posted Saturday at 10:25 AM Engineers Posted Saturday at 10:25 AM (edited) Hello, using hex2obj with a001000_p00.pkchr reveals this (left part of picture). Two-thirds of the data belong to a DDS picture: Edited Saturday at 10:27 AM by shak-otay
Sirduckdude Posted Saturday at 12:01 PM Author Posted Saturday at 12:01 PM 1 hour ago, shak-otay said: Hello, using hex2obj with a001000_p00.pkchr reveals this (left part of picture). Two-thirds of the data belong to a DDS picture: Oh,,,any way to use Hex2Obj?
Sirduckdude Posted Saturday at 12:15 PM Author Posted Saturday at 12:15 PM Just now, shak-otay said: hex2obj anyway to learn how to use I'm pretty new to this
Engineers shak-otay Posted Saturday at 12:24 PM Engineers Posted Saturday at 12:24 PM There's a 'tut' button in hex2obj. But you'll have a long path to go. Maybe start here.
Sirduckdude Posted Saturday at 12:28 PM Author Posted Saturday at 12:28 PM 4 minutes ago, shak-otay said: There's a 'tut' button in hex2obj. But you'll have a long path to go. Maybe start here. Ah okay thanks!
Sirduckdude Posted Saturday at 05:36 PM Author Posted Saturday at 05:36 PM 5 hours ago, Sirduckdude said: Ah okay thanks! also how about the Textures?
Engineers shak-otay Posted Saturday at 06:11 PM Engineers Posted Saturday at 06:11 PM Search for DDS in pkchr and export the block behind to a .dds file:
Sirduckdude Posted Saturday at 06:28 PM Author Posted Saturday at 06:28 PM 10 minutes ago, shak-otay said: Search for DDS in pkchr and export the block behind to a .dds file: finding out that there are characters with tons more Pkchrs yeesh. c001005_p09.zip
Engineers shak-otay Posted Saturday at 07:23 PM Engineers Posted Saturday at 07:23 PM Simple mesh format, good for learning purposes.
Engineers h3x3r Posted Saturday at 09:29 PM Engineers Posted Saturday at 09:29 PM ################################### get BaseFileName basename idstring "HP10" get ResourceCount uint32 get Unknown_0_Offset uint32 get Unknown_1 uint32 get FileNamesOffset uint32 get DataBaseOffset uint32 get Unknown_4 uint32 get Unknown_5 uint32 for i = 0 < ResourceCount get Unknown_0 uint32 get Unknown_1 uint32 get Unknown_2 uint32 get Unknown_3 uint32 get Offset[i] uint32 get Size[i] uint32 get FileType uint32 get Unknown_4 uint32 math Offset[i] + DataBaseOffset next i goto FileNamesOffset for i = 0 < ResourceCount get FileName[i] string next i for i = 0 < ResourceCount string FileName p= "%s/%s" BaseFileName FileName[i] log FileName Offset[i] Size[i] next i *.pkchr unpack script 1
Sirduckdude Posted yesterday at 12:38 AM Author Posted yesterday at 12:38 AM 3 hours ago, h3x3r said: ################################### get BaseFileName basename idstring "HP10" get ResourceCount uint32 get Unknown_0_Offset uint32 get Unknown_1 uint32 get FileNamesOffset uint32 get DataBaseOffset uint32 get Unknown_4 uint32 get Unknown_5 uint32 for i = 0 < ResourceCount get Unknown_0 uint32 get Unknown_1 uint32 get Unknown_2 uint32 get Unknown_3 uint32 get Offset[i] uint32 get Size[i] uint32 get FileType uint32 get Unknown_4 uint32 math Offset[i] + DataBaseOffset next i goto FileNamesOffset for i = 0 < ResourceCount get FileName[i] string next i for i = 0 < ResourceCount string FileName p= "%s/%s" BaseFileName FileName[i] log FileName Offset[i] Size[i] next i *.pkchr unpack script any idea what to do next after unpacking the models it unpacked but idk what next c001005_p51_04000_std.zip
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