UntitledHooman Posted Wednesday at 03:12 AM Posted Wednesday at 03:12 AM Hi all, I’m currently working on a personal game project and would love to recreate or directly use the Gate of Souls model from Hyrule Warriors. Unfortunately, I've hit a wall trying to extract the original model from the game files, and I’m hoping someone here with more experience in model ripping or reverse-engineering can help. Here's what I’ve discovered so far: The game files contain a .bin.gz file titled S003-Model.bin.gz, which I believe holds map geometry for the Valley of Seers. Upon decompressing the archive, I found multiple internal files—some of which have no extensions. I've been referring to these as "File 0", "File 1(Which holds all extractable textures for the map)", "File 2", etc. One of the files (File 2 and I believe File 0 as well) appears to contain raw float data. After some parsing, I extracted thousands of float values that might represent vertex coordinates or related mesh data. The structure isn’t immediately clear — some sections resemble repeating triplets (which could be XYZ coordinates), while others appear more chaotic. I'm currently in the process of analyzing these further with custom scripts. What I’ve tried: Searching through model extraction tools like Noesis, Switch Toolbox, and BFRES/BNTX editors with no success. The formats appear to be proprietary or encrypted. Checking the Wii U and Switch versions for potential differences in data formats. I’ve had progress with the Wii U version and Switch version equally so far, since they are basically identical besides some added things to the Switch version. Comparing the file layouts to known Warriors engine formats, but documentation is very limited or vague. What I’m hoping to learn: Has anyone successfully extracted the Gate of Souls model (or any model besides characters and weapons) from Hyrule Warriors? Does anyone know what file format the models use under the hood, and what tools (if any) are able to parse or convert them? Are there any modding communities or specific threads where I might find deeper format documentation for these games? Any guidance, suggestions, or tools I might’ve missed would be incredibly helpful. Even insight on similar Warriors-engine games might help me draw parallels. Thanks in advance!
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