Pepsee Posted June 16 Posted June 16 Hey, everyone!! Was wondering if anyone figured a way to extract sounds from Fuzion Frenzy. I tried using EkszBox-ABXXBox to open the .XBP files but it doesn't read anything from them. I uploaded some samples, does anyone have any idea? Thank you! Fuzion Frenzy Sound Files.rar
Engineers h3x3r Posted July 13 Engineers Posted July 13 Here's BMS. Don't get confused with extension. All files are raw data with custom headers. ############################## # Fuzion Frenzy XBox - *.xbp # ############################## get BaseFileName basename get Checksum uint32 get Mult uint32 get Unknown_0 uint32 get ResourceCount uint32 get ResourceTableOffset uint32 get Unknown_1_Offset uint32 get Unknown_2 uint32 get Unknown_3 uint32 get Unknown_4_Offset uint32 get Unknown_5 uint32 get ResourceStrTableOffset uint32 get ResourceStrTableSize uint32 get ResourceTableSize uint32 get Unknown_9 uint32 get Unknown_10 uint32 get Unknown_11 uint32 math ResourceTableOffset * Mult math ResourceStrTableOffset * Mult goto ResourceTableOffset for i = 0 < ResourceCount get ResourceOffset uint32 get Unknown_0 uint32 get ResourceSize uint32 get ResourceNameOffset uint32 get Unknown_1 uint32 get Unknown_2 uint32 get Unknown_3 uint32 get Unknown_4 uint32 savepos cPos math ResourceOffset * Mult math ResourceNameOffset + ResourceStrTableOffset goto ResourceNameOffset get ResourceName string goto cPos string Name p "%s/%s" BaseFileName ResourceName log Name ResourceOffset ResourceSize next i 1
Pepsee Posted July 17 Author Posted July 17 This is amazing!! It even saves the paths and full names and everything. Any idea what to do for the extracted files?
Supporter BloodRaynare Posted July 17 Supporter Posted July 17 (edited) 5 hours ago, Pepsee said: This is amazing!! It even saves the paths and full names and everything. Any idea what to do for the extracted files? Paste this text below and save it on the same directory as the wav files for each extracted xbp files as ".wav.txth" But first you need a media player (like foobar2000) with vgmstream plugin/component installed Or you can use the command line tool to extract them to actual WAV files All available here https://vgmstream.org/ codec = XBOX channels = @0x4a$2 sample_rate = @0x4c start_offset = 0x68 num_samples = @0x60 Edited July 17 by BloodRaynare 1
Pepsee Posted July 20 Author Posted July 20 On 7/17/2025 at 5:08 PM, BloodRaynare said: Paste this text below and save it on the same directory as the wav files for each extracted xbp files as ".wav.txth" But first you need a media player (like foobar2000) with vgmstream plugin/component installed Or you can use the command line tool to extract them to actual WAV files All available here https://vgmstream.org/ codec = XBOX channels = @0x4a$2 sample_rate = @0x4c start_offset = 0x68 num_samples = @0x60 I installed the VGMStream component for foobar and placed the .wav.txth file just like you said however foobar still errors out when I try playing them..
Supporter Solution BloodRaynare Posted July 21 Supporter Solution Posted July 21 35 minutes ago, Pepsee said: I installed the VGMStream component for foobar and placed the .wav.txth file just like you said however foobar still errors out when I try playing them.. Oh for foobar2000 you need to check "Enable unknown exts" and "Enable common exts" on the vgmstream's preference settings Go to File -> Preferences (Ctrl-P) -> Playback -> vgmstream to set them 1
Pepsee Posted July 21 Author Posted July 21 8 hours ago, BloodRaynare said: Oh for foobar2000 you need to check "Enable unknown exts" and "Enable common exts" on the vgmstream's preference settings Go to File -> Preferences (Ctrl-P) -> Playback -> vgmstream to set them Thank you so much!! You're the best!!! 🥹
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