tl00000 Posted 23 hours ago Posted 23 hours ago Hello,i have done some resherch about the flie and written a noesis plugin to export it. But i have some problems with reading vertex and face,using rapi. The vertecies are stored by each model,but the faces are stored by the matial. So,i use rapi reading all vertex then read the face tristrips individually. When consturct model,it can`t get the right weight(For example:char3d_ta.MUA). May be the rapi ignore the vertecies that are not active in context. I upload a simple model file,a model with problem and noesis plugin. Seeking for some help,thanks. MUA.7z 1
Engineers shak-otay Posted 8 hours ago Engineers Posted 8 hours ago (edited) Hello, usually Durik256 is known to solve such problems. I don't have deeper insights to Noesis so I exported the model imported with your script to smd and re-imported it to blender. Then I used a script from here to get an overview. Maybe it helps. edit: for reference you'll need a log from the char3D_ta.MUA, of course, like so: 0x1af040 14.643538 136.755371 10.132233 14.000000 15.000000 -1.000000 0.677071 0.322929 -1.000000 33.295593 180.019730 -37.910057 15.000000 14.000000 6.000000 0.864654 0.124982 0.010365 ... 24.132101 290.010254 -162.984772 6.000000 15.000000 -1.000000 0.951879 0.048121 -1.000000 25.731476 305.806091 -196.036621 6.000000 -1.000000 -1.000000 1.000000 -1.000000 -1.000000 Lines are vertex boneID1 boneID2 boneID3 w1 w2 w3 (First -1.0 in the first line indicates that there's 2 bones only "connected" to that vertex as you surely know.) 0.677+0.323 sums up to 1.0, last -1.0 to be ignored. A way to solve the issue (without understanding it from my side) would be to connect the boneIDs and weights from the log with the vertex groups in blender. (That's the idea, may be wrong.) Edited 7 hours ago by shak-otay
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