geringaWalker212 Posted July 7 Posted July 7 (edited) Hi, everyone, I've been trying to rip a Level-5 game model skeleton file, which comes separate from the mesh files. The way these files work is quite simple. There are: G4MG: Mesh data G4MD: Model data (textures, materials, skeletons, etc.) G4TX: Textures G4SK: Skeleton G4MT: Animations So far, all files except the G4SK and G4MT have been successfully decrypted by other members of the Level-5 community, using this Noesis plugin code: https://github.com/AFGRocha/Inazuma-Eleven-Victory-Road-Noesis-Script/blob/main/inazuma_switch.py Any help would be greatly appreciated. The attached files include: level5.zip (contains a G4MG, G4MD, G4TX, and G4SK file) animation.zip (contains a G4MT file) animation.zip level5.zip Edited July 7 by geringaWalker212 the file terminating in g4tx in the level5 zip file would not be able to be opened because the script linked only expects switch texture, not dds ones.
Engineers shak-otay Posted July 10 Engineers Posted July 10 (edited) Hi, maybe start with the bone names, the easy part; Quote 0 "c_global_0_0" 1 "c_c_1_0" 2 "c_c_1_1" 3 "l_s_1_0" 4 "l_a_1_0" 5 "l_a_1_1" 6 "l_w_1_0" 7 "l_wph_1_0" 8 "l_idx_1_0" 9 "l_idx_1_1" 10 "l_idx_1_2" 11 "l_mid_1_0" 12 "l_mid_1_1" 13 "l_mid_1_2" 14 "l_rng_1_0" 15 "l_rng_1_1" 16 "l_rng_1_2" 17 "l_thb_1_0" 18 "l_thb_1_1" 19 "l_thb_1_2" 20 "l_soh_1_0" 21 "l_pky_1_0" 22 "l_pky_1_1" 23 "l_pky_1_2" 24 "l_fa_1_0" 25 "l_slv2_1_0" 26 "l_slv1_1_0" 27 "c_n_1_0" 49 28 "c_head_1_0" 29 "c_hir1_1_0" 30 "c_hir2_1_0" 31 "c_hir2_1_1" 32 "c_hir2_1_2" 33 "c_hir3_1_0" 34 "c_hir3_1_1" 35 "c_hir4_1_0" 36 "l_hir1_1_0" 37 "l_hir1_1_1" 38 "l_hir2_1_0" 39 "l_hir2_1_1" 40 "l_hir2_1_2" 41 "l_hir3_1_0" 42 "l_hir3_1_1" 43 "l_hir4_1_0" 44 "r_hir1_1_0" 45 "r_hir1_1_1" 46 "r_hir2_1_0" 47 "r_hir2_1_1" 48 "r_hir2_1_2" 49 "r_hir3_1_0" 50 "r_hir3_1_1" 51 "r_hir4_1_0" 52 "r_s_1_0" 53 "r_a_1_0" 54 "r_a_1_1" 55 "r_w_1_0" 56 "r_wph_1_0" 57 "r_idx_1_0" 58 "r_idx_1_1" 59 "r_idx_1_2" 60 "r_mid_1_0" 61 "r_mid_1_1" 62 "r_mid_1_2" 63 "r_rng_1_0" 64 "r_rng_1_1" 65 "r_rng_1_2" 66 "r_thb_1_0" 67 "r_thb_1_1" 68 "r_thb_1_2" 69 "r_soh_1_0" 70 "r_pky_1_0" 71 "r_pky_1_1" 72 "r_pky_1_2" 73 "r_fa_1_0" 74 "r_slv2_1_0" 75 "r_slv1_1_0" 76 "r_mnt_1_0" 77 "r_mnt_1_1" 78 "l_mnt_1_0" 79 "l_mnt_1_1" 80 "c_mnt_1_0" 81 "c_mnt_1_1" 82 "c_nec_1_0" 83 "c_nec_1_1" 84 "c_nec_1_2" 85 "l_l_1_0" 86 "l_l_1_1" 87 "l_foot_1_0" 88 "l_foot_1_1" 89 "l_pnt_1_0" 90 "r_l_1_0" 91 "r_l_1_1" 92 "r_foot_1_0" 93 "r_foot_1_1" 94 "r_pnt_1_0" 95 "c_sht1_1_0" 96 "c_ball_1_0" The matrices are harder to determine - didn't find fitting positions. This was my nearest hit: Or this one: Edited July 10 by shak-otay
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now