geringaWalker212 Posted Monday at 04:36 PM Posted Monday at 04:36 PM (edited) Hi, everyone, I've been trying to rip a Level-5 game model skeleton file, which comes separate from the mesh files. The way these files work is quite simple. There are: G4MG: Mesh data G4MD: Model data (textures, materials, skeletons, etc.) G4TX: Textures G4SK: Skeleton G4MT: Animations So far, all files except the G4SK and G4MT have been successfully decrypted by other members of the Level-5 community, using this Noesis plugin code: https://github.com/AFGRocha/Inazuma-Eleven-Victory-Road-Noesis-Script/blob/main/inazuma_switch.py Any help would be greatly appreciated. The attached files include: level5.zip (contains a G4MG, G4MD, G4TX, and G4SK file) animation.zip (contains a G4MT file) animation.zip level5.zip Edited Monday at 04:42 PM by geringaWalker212 the file terminating in g4tx in the level5 zip file would not be able to be opened because the script linked only expects switch texture, not dds ones.
Engineers shak-otay Posted Thursday at 10:59 PM Engineers Posted Thursday at 10:59 PM (edited) Hi, maybe start with the bone names, the easy part; Quote 0 "c_global_0_0" 1 "c_c_1_0" 2 "c_c_1_1" 3 "l_s_1_0" 4 "l_a_1_0" 5 "l_a_1_1" 6 "l_w_1_0" 7 "l_wph_1_0" 8 "l_idx_1_0" 9 "l_idx_1_1" 10 "l_idx_1_2" 11 "l_mid_1_0" 12 "l_mid_1_1" 13 "l_mid_1_2" 14 "l_rng_1_0" 15 "l_rng_1_1" 16 "l_rng_1_2" 17 "l_thb_1_0" 18 "l_thb_1_1" 19 "l_thb_1_2" 20 "l_soh_1_0" 21 "l_pky_1_0" 22 "l_pky_1_1" 23 "l_pky_1_2" 24 "l_fa_1_0" 25 "l_slv2_1_0" 26 "l_slv1_1_0" 27 "c_n_1_0" 49 28 "c_head_1_0" 29 "c_hir1_1_0" 30 "c_hir2_1_0" 31 "c_hir2_1_1" 32 "c_hir2_1_2" 33 "c_hir3_1_0" 34 "c_hir3_1_1" 35 "c_hir4_1_0" 36 "l_hir1_1_0" 37 "l_hir1_1_1" 38 "l_hir2_1_0" 39 "l_hir2_1_1" 40 "l_hir2_1_2" 41 "l_hir3_1_0" 42 "l_hir3_1_1" 43 "l_hir4_1_0" 44 "r_hir1_1_0" 45 "r_hir1_1_1" 46 "r_hir2_1_0" 47 "r_hir2_1_1" 48 "r_hir2_1_2" 49 "r_hir3_1_0" 50 "r_hir3_1_1" 51 "r_hir4_1_0" 52 "r_s_1_0" 53 "r_a_1_0" 54 "r_a_1_1" 55 "r_w_1_0" 56 "r_wph_1_0" 57 "r_idx_1_0" 58 "r_idx_1_1" 59 "r_idx_1_2" 60 "r_mid_1_0" 61 "r_mid_1_1" 62 "r_mid_1_2" 63 "r_rng_1_0" 64 "r_rng_1_1" 65 "r_rng_1_2" 66 "r_thb_1_0" 67 "r_thb_1_1" 68 "r_thb_1_2" 69 "r_soh_1_0" 70 "r_pky_1_0" 71 "r_pky_1_1" 72 "r_pky_1_2" 73 "r_fa_1_0" 74 "r_slv2_1_0" 75 "r_slv1_1_0" 76 "r_mnt_1_0" 77 "r_mnt_1_1" 78 "l_mnt_1_0" 79 "l_mnt_1_1" 80 "c_mnt_1_0" 81 "c_mnt_1_1" 82 "c_nec_1_0" 83 "c_nec_1_1" 84 "c_nec_1_2" 85 "l_l_1_0" 86 "l_l_1_1" 87 "l_foot_1_0" 88 "l_foot_1_1" 89 "l_pnt_1_0" 90 "r_l_1_0" 91 "r_l_1_1" 92 "r_foot_1_0" 93 "r_foot_1_1" 94 "r_pnt_1_0" 95 "c_sht1_1_0" 96 "c_ball_1_0" The matrices are harder to determine - didn't find fitting positions. This was my nearest hit: Or this one: Edited Thursday at 11:14 PM by shak-otay
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