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Posted

I can see some shapes there, but I can't get it right with those samples.
obraz.thumb.png.f0dee002561596932ea5909a809838ed.png

Do you have some bigger samples? Like background images or something like that?

Posted (edited)

From looking at the gamecube version, i think the textures are .TXFL files which is a custom format made by Maxis.

The textures are all stored in a singular .arc file, so if someone could extract from it then the textures would be there!

Here's the link to the .arc file 

https://gofile.io/d/J6Ojvq

Edit: I extracted all .TXFL file (11,443 in total)

Hope this helps ikskoks to read these!

(Uploaded a few at random below)

random .TXFL.zip

Edited by Hazza12555
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Posted

How did you extract ARC file? You didn't share your method. 😄
Anyway, I was able to create this script for ARC file:
https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/The sims 2/The_Sims_2_ARC_script.bms

 

And I've started to analyze "font_frankfur_s24_p0" TXFL sample, but the swizzling method seems to be custom on this one and the font doesn't look correct:
obraz.png.801c6ba7985a4373c467ed7a9123c52b.png

No idea how to fix it at the moment.

Posted (edited)
2 hours ago, ikskoks said:

How did you extract ARC file? You didn't share your method. 😄
Anyway, I was able to create this script for ARC file:
https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/The sims 2/The_Sims_2_ARC_script.bms

 

And I've started to analyze "font_frankfur_s24_p0" TXFL sample, but the swizzling method seems to be custom on this one and the font doesn't look correct:
obraz.png.801c6ba7985a4373c467ed7a9123c52b.png

No idea how to fix it at the moment.

You can use Watto Game Extractor, and just provide it with the .arc file 🙂

Edited by Hazza12555
  • Like 1
Posted
6 hours ago, ikskoks said:

How did you extract ARC file? You didn't share your method. 😄
Anyway, I was able to create this script for ARC file:
https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/The sims 2/The_Sims_2_ARC_script.bms

 

And I've started to analyze "font_frankfur_s24_p0" TXFL sample, but the swizzling method seems to be custom on this one and the font doesn't look correct:
obraz.png.801c6ba7985a4373c467ed7a9123c52b.png

No idea how to fix it at the moment.

I used a BMS script from The Sims Bustin' Out. The Sims 2 has a Script but it doesn't seem to work, I assume the Bustin Out one works in all games (from 1 to Castaway), I also assumed that Maxis used some format commonly used by EA, but when I tried to use a specific program for EA game files it ended up not working (EA Graphics Manager).

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