hohenheim Posted Wednesday at 09:55 PM Posted Wednesday at 09:55 PM I'm trying to edit the game's textures, but they're in a format that I haven't seen mentioned anywhere. I've tried a few programs but haven't been able to. Does anyone know of a way to extract them? Textures.zip
Hazza12555 Posted Wednesday at 10:32 PM Posted Wednesday at 10:32 PM I believe you can use this, you just need to provide it with your .package file https://modthesims.info/d/30839/simpe-latest-version-0-75f.html
hohenheim Posted Thursday at 12:10 AM Author Posted Thursday at 12:10 AM (edited) 1 hour ago, Hazza12555 said: I believe you can use this, you just need to provide it with your .package file https://modthesims.info/d/30839/simpe-latest-version-0-75f.html Actually, I want to see the textures from the GameCube version, not the PC version. Edited Thursday at 12:11 AM by hohenheim
Moderators ikskoks Posted Thursday at 09:35 PM Moderators Posted Thursday at 09:35 PM I can see some shapes there, but I can't get it right with those samples. Do you have some bigger samples? Like background images or something like that?
Hazza12555 Posted Thursday at 10:36 PM Posted Thursday at 10:36 PM (edited) From looking at the gamecube version, i think the textures are .TXFL files which is a custom format made by Maxis. The textures are all stored in a singular .arc file, so if someone could extract from it then the textures would be there! Here's the link to the .arc file https://gofile.io/d/J6Ojvq Edit: I extracted all .TXFL file (11,443 in total) Hope this helps ikskoks to read these! (Uploaded a few at random below) random .TXFL.zip Edited Thursday at 11:13 PM by Hazza12555 New Update 1
Moderators ikskoks Posted 14 hours ago Moderators Posted 14 hours ago How did you extract ARC file? You didn't share your method. 😄 Anyway, I was able to create this script for ARC file: https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/The sims 2/The_Sims_2_ARC_script.bms And I've started to analyze "font_frankfur_s24_p0" TXFL sample, but the swizzling method seems to be custom on this one and the font doesn't look correct: No idea how to fix it at the moment.
Hazza12555 Posted 12 hours ago Posted 12 hours ago (edited) 2 hours ago, ikskoks said: How did you extract ARC file? You didn't share your method. 😄 Anyway, I was able to create this script for ARC file: https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/The sims 2/The_Sims_2_ARC_script.bms And I've started to analyze "font_frankfur_s24_p0" TXFL sample, but the swizzling method seems to be custom on this one and the font doesn't look correct: No idea how to fix it at the moment. You can use Watto Game Extractor, and just provide it with the .arc file 🙂 Edited 12 hours ago by Hazza12555 1
hohenheim Posted 8 hours ago Author Posted 8 hours ago 6 hours ago, ikskoks said: How did you extract ARC file? You didn't share your method. 😄 Anyway, I was able to create this script for ARC file: https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/The sims 2/The_Sims_2_ARC_script.bms And I've started to analyze "font_frankfur_s24_p0" TXFL sample, but the swizzling method seems to be custom on this one and the font doesn't look correct: No idea how to fix it at the moment. I used a BMS script from The Sims Bustin' Out. The Sims 2 has a Script but it doesn't seem to work, I assume the Bustin Out one works in all games (from 1 to Castaway), I also assumed that Maxis used some format commonly used by EA, but when I tried to use a specific program for EA game files it ended up not working (EA Graphics Manager). 1
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