SK91 Posted Monday at 07:26 AM Posted Monday at 07:26 AM I want the textures from the 3D All-Stars release to make a texture pack for Dolphin where the game can run under more ideal circumstances. these formats seem to be undocumented but I can gather that there's a lot of pngs in the har file and the .hix file might be an index for them? https://files.catbox.moe/rodr9x.zip I do know that fan made texture packs exist however I think some of them are too extreme or it's obvious that it's different from the original texture/it looks way too clean given the platform it's on/the upscale is pretty obvious; quite picky but I do think Nintendo did it the most tactfully. Plus there's a possibility that some of the textures might have been upscaled or filtered from higher quality source assets. the Widescreen already works out of the box with the gcm on Dolphin and it's even better than the better sunshine engine's implementation, so with this and a 60fps patch which also works I think this could become a best way of playing the game for some people. As for using a Switch emulator to achieve the same thing. Well, also really picky but the input latency will be worse since it's running an emulator in an emulator and the button prompts will be that of the Switch and not the GameCube, unless of course those Switch icons were removed from the archive but that'd require repacking it which is a whole other thing.
Moderators Solution ikskoks Posted Monday at 05:17 PM Moderators Solution Posted Monday at 05:17 PM Hi. Try this script: https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/Super Mario Sunshine/Super_Mario_Sunshine_HAR_HIX_script.bms Here's the tutorial for the script (just in case): https://ikskoks.pl/tutorial-what-is-quickbms-how-to-export-and-import-with-quickbms/ And file format specification: https://rewiki.miraheze.org/wiki/Super_Mario_Sunshine_HAR_HIX 1
SK91 Posted Monday at 07:30 PM Author Posted Monday at 07:30 PM Thank you, it worked great. I'll try make something with it.
SK91 Posted Monday at 09:08 PM Author Posted Monday at 09:08 PM I've cobbled together the HUD and Mario's textures for the time being 1
SK91 Posted 10 hours ago Author Posted 10 hours ago Pack is in a semi-finished state as far as English goes it's basically done other languages need like 250 more matches and renames so I don't know if I'll go and do that, there were maybe like 5 unique textures I couldn't find matches for to in my original GC textures, and then extra fonts that either aren't used, load later than I've tested, or are for other languages so yeah.
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