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Posted
24 minutes ago, DKDave said:

I've updated mine to 4.474 and the script still works for me.  I'm not sure why you get a memory error when it's trying to read the textures.  Will have to investigate...

 

 

Using 64bit Noesis works

Posted (edited)

So I've been following this thread from today, seeing all the progress as it comes. My main aim from the beginning was to find Tier's files and edit her to the authentic look. I've been able to find an alternate, albeit possibly outdated now, method of revealing the full 3d models for the files in Noesis. The python plugin is a slight change to DKDave's code that I found earlier in the thread (same file name). It forcibly commits all triangle data to a single mesh, essentially forcing all vertices and submeshes to appear. Maybe someone can benefit from this potential checkpoint? Can't wait to see what modding brings for this amazing game. I'll continue trying to fiddle with the textures tomorrow! Biggest thanks to DKDave again, doing the Soul King's good work.

Kenpachi body appearing.png

Yoruichi body appearing.png

Harribel body appear.png

Ichigo body appearing.png

bleach_rebirth_tmd2.py

Edited by ReservedAch
  • Like 1
  • Thanks 1
Posted
1 hour ago, DKDave said:

I've updated mine to 4.474 and the script still works for me.  I'm not sure why you get a memory error when it's trying to read the textures.  Will have to investigate...

 

 

running the "Noesis64.exe" in admin mode works but it doesnt work with the normal "noesis.exe"

image_2025-03-24_222749194.png

Posted (edited)

pl036_cos00_00.tmd2 shows misplaced or missing weights in bones upon export. tested gltf2 and fbx to make sure it's not export error. The head and hair interestingly enough did not show errors like the costume files did.

 

 

image.thumb.png.e0a1d612da5cfb26de587317f5f139c0.png

Edited by Strange Petals
Posted
3 hours ago, DKDave said:

Another update.  Should load almost everything now.

Since the last updated, I've integrated reading of the textures and created the materials for each submesh, so they should display correctly.  No need to decompress any files first, just load a tmd2 file and it will load the matching texture file.

There are issues with some hair meshes - some of them don't seem to have proper textures, maybe they're handled differently, not sure.

There are still some texture types that I'm not sure about - they could be specular, metallic, or whatever.

As always, it's still a work in progress.

 

bleach_rebirth_tmd2.zip 2.54 kB · 30 downloads

I believe the hair meshes utilize vertex colors instead of traditional textures. They have the ambient occlusion textures for it though. 

Posted (edited)

Looks like maybe some models aren't having proper UVs, Kisuke's hat. Chad's hair, or pl004_hair_00 also doesn't load, and I bet a few others don't as well but that's just what I've seen thus far.

Edit - Looks like Kisuke's hat as an extension of being part of a hair mesh, uses vertex colors, which we've established is a current hole in the current script that the other more recent one does address. However both scripts still don't load Chad's hair, so there's that.image.thumb.png.7e50900d0b027d9395ac5640d01157a3.png

Edited by Lantik
Posted
9 hours ago, DKDave said:

Another update.  Should load almost everything now.

Since the last updated, I've integrated reading of the textures and created the materials for each submesh, so they should display correctly.  No need to decompress any files first, just load a tmd2 file and it will load the matching texture file.

There are issues with some hair meshes - some of them don't seem to have proper textures, maybe they're handled differently, not sure.

There are still some texture types that I'm not sure about - they could be specular, metallic, or whatever.

As always, it's still a work in progress.

 

bleach_rebirth_tmd2.zip 2.54 kB · 40 downloads

Thanks man ! You rock works good for me with the same noesis version as yours, using the x64 with admin privilege 

Hope someone will find out how to export the animations too

Posted
2 hours ago, ChakraWarrior2012 said:

another question: are the models using the Sparking Zero approach to coloring models?

I tried some methods of converting textures and they....look oddimage.thumb.png.3efb868db20ecdf9cdfc30bd88509d17.png

They use vertex colors for the coloring this time, so sorta like DBSZ in a way, so instead of material coloring, it's vertex coloring.

Posted

I'll have to try to identify which submeshes only use vertex colours and then set them according to that.  I think the heads and hair mostly are in the same positions as well.  Making a bit more progress.

 

ad005.jpg

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Posted

Yeah I think the head and hair are exported fine in terms of positions. I think the face weights are good, the hair for most models seems all over the place in that regard though. Trying to figure out why some clothes/body models have fine posing but others have messed up weights.

Posted
2 hours ago, DKDave said:

I'll have to try to identify which submeshes only use vertex colours and then set them according to that.  I think the heads and hair mostly are in the same positions as well.  Making a bit more progress.

 

ad005.jpg

try nelliel's hairs, they load but the rigs and uvs/ texture stuff is broken (her tybw mask has no uvs so her texture wont work same with the others)

Posted (edited)

I just compiled a list of models that don't import with the Noesis plugin (at least the ones in the HIGH folder):

pretty much all of the face objects_a.tmd2 files

ad005_hair00_00.tmd2
ad006_hair00_00.tmd2
ad009_hair00_00.tmd2
ad010_hair00_00.tmd2
ad011_hair00_00.tmd2
ad018_hair01_00.tmd2
ad021_hair00_00.tmd2
ad023_hair00_00.tmd2
ad024_hair00_00.tmd2
ad025_hair00_00.tmd2
ad025_wep00_00_00.tmd2
ad026_hair00_00.tmd2
ad027_hair00_00.tmd2
ad028_cos02_00.tmd2
ad028_hair01_00.tmd2
ad031_cos00_00.tmd2
ad034_wep00_00_00.tmd2
ad035_cos00_00.tmd2
ad035_face00_00.tmd2
ad036_hair00_00.tmd2
ad037_hair00_00.tmd2
ad039_cos00_00.tmd2
en000_cos00_00.tmd2
en001_cos00_00.tmd2
en001_wep00_00_00.tmd2
en002_cos00_00.tmd2
en004_cos00_00.tmd2
en005_cos00_00.tmd2
en008_hair00_00.tmd2
en011_hair00_00.tmd2
en012_cos00_00.tmd2
en013_hair00_00.tmd2
en013_hair01_00.tmd2
en013_wep02_00_00.tmd2
en013_wep02_00_01.tmd2
en014_hair00_00.tmd2
en016_hair00_00.tmd2
en017_hair00_00.tmd2
en018_cos00_00.tmd2
en019_cos01_00.tmd2
en020_cos00_00.tmd2
en021_hair00_00.tmd2
en022_hair00_00.tmd2
en023_hair00_00.tmd2
en024_cos00_00.tmd2
en025_cos00_00.tmd2
en026_hair00_00.tmd2
en027_hair00_00.tmd2
en028_hair00_00.tmd2
en029_cos00_00.tmd2
en029_wep00_00_02.tmd2
en029_wep00_00_03.tmd2
en030_cos00_00.tmd2
en031_hair00_00.tmd2
en034_hair00_00.tmd2
en035_cos00_00.tmd2
en036_cos01_00.tmd2
en036_hair00_00.tmd2
en037_cos01_00.tmd2
en037_hair01_00.tmd2
en038_cos01_00.tmd2
en038_cos02_00.tmd2
en038_face02_00.tmd2

obj001.tmd2
obj002.tmd2
obj003.tmd2
obj004.tmd2
obj006.tmd2
obj007.tmd2
obj022.tmd2
obj031.tmd2
obj034.tmd2
obj044.tmd2
obj045.tmd2
obj046.tmd2
obj047.tmd2
obj049.tmd2

pl000_cos02_00.tmd2
pl000_cos09_00.tmd2
pl000_hair00_00.tmd2
pl000_hair02_00.tmd2
pl000_hair03_00.tmd2
pl000_hair06_00.tmd2
pl000_hair07_00.tmd2
pl000_hair08_00.tmd2
pl000_hair11_00.tmd2
pl000_hair12_00.tmd2
pl000_wep04_00_00.tmd2
pl001_hair01_00.tmd2
pl002_cos00_00.tmd2
pl002_cos00_01.tmd2
pl002_cos01_00.tmd2
pl002_cos01_01.tmd2
pl002_cos02_00.tmd2
pl002_cos02_01.tmd2
pl002_hair00_00.tmd2
pl002_hair01_00.tmd2
pl002_hair02_00.tmd2
pl003_hair00_00.tmd2
pl003_wep08_00_00.tmd2
pl004_hair00_00.tmd2
pl007_hair00_00.tmd2
pl008_hair00_00.tmd2
pl008_hair01_00.tmd2
pl008_hair02_00.tmd2
pl008_hair03_00.tmd2
pl008_hair04_00.tmd2
pl008_hair05_00.tmd2
pl008_hair06_00.tmd2
pl008_wep00_00_02.tmd2
pl008_wep02_00_00.tmd2
pl008_wep02_00_01.tmd2
pl011_hair00_00.tmd2
pl012_cos00_00.tmd2
pl012_cos00_01.tmd2
pl012_cos02_00.tmd2
pl012_cos02_01.tmd2
pl012_hair00_00.tmd2
pl012_hair01_00.tmd2
pl013_cos00_00.tmd2
pl014_wep01_00_02.tmd2
pl014_wep03_00_00.tmd2
pl014_wep03_00_01.tmd2
pl015_cos01_00.tmd2
pl016_wep01_00_00.tmd2
pl017_hair00_00.tmd2
pl017_wep02_00_00.tmd2
pl018_hair00_00.tmd2
pl019_hair01_00.tmd2
pl019_hair01_10.tmd2
pl021_cos00_00.tmd2
pl021_cos00_01.tmd2
pl021_cos01_00.tmd2
pl021_face04_00.tmd2
pl021_hair01_00.tmd2
pl021_hair03_00.tmd2
pl021_hair04_00.tmd2
pl022_hair01_00.tmd2
pl022_wep01_00_01.tmd2
pl022_wep04_00_00.tmd2
pl023_cos01_00.tmd2
pl023_cos02_00.tmd2
pl024_hair00_00.tmd2
pl024_hair01_00.tmd2
pl025_cos02_00.tmd2
pl025_cos02_01.tmd2
pl025_hair00_00.tmd2
pl025_hair01_00.tmd2
pl025_hair02_00.tmd2
pl025_wep03_00_00.tmd2
pl025_wep06_00_00.tmd2
pl026_cos01_00.tmd2
pl026_cos01_01.tmd2
pl026_cos04_00.tmd2
pl026_cos04_01.tmd2
pl026_hair00_00.tmd2
pl027_hair00_00.tmd2
pl029_cos03_00.tmd2
pl029_cos03_01.tmd2
pl029_hair00_00.tmd2
pl029_hair01_00.tmd2
pl029_wep00_00_02.tmd2
pl029_wep07_00_00.tmd2
pl029_wep10_00_00.tmd2
pl031_hair00_00.tmd2
pl032_hair01_00.tmd2
pl033_wep03_00_00.tmd2
pl035_hair01_00.tmd2
pl036_hair00_00.tmd2
pl036_hair01_00.tmd2
pl036_hair02_00.tmd2
pl037_cos01_00.tmd2
pl037_cos01_01.tmd2
pl038_hair00_00.tmd2
pl039_cos01_00.tmd2
pl037_cos01_01.tmd2
pl039_hair01_00.tmd2
pl039_wep04_00_00.tmd2
pl033_wep07_00_00.tmd2
pl042_cos01_00.tmd2
pl042_cos01_01.tmd2
pl042_cos04_00.tmd2
pl042_cos04_01.tmd2
pl042_hair03_00.tmd2
pl042_hair04_00.tmd2

sp000_wep01_00_02.tmd2
sp003_hair00_00.tmd2
sp004_hair00_00.tmd2
sp005_cos00_00.tmd2
sp005_hair00_00.tmd2

Edited by ChakraWarrior2012

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