dmcdevilsmaycry Posted Tuesday at 07:33 PM Posted Tuesday at 07:33 PM (edited) On 3/25/2025 at 7:24 PM, ChakraWarrior2012 said: I just compiled a list of models that don't import with the Noesis plugin (at least the ones in the HIGH folder): pretty much all of the face00_00_objects_1.tmd2 files ad005_hair00_00.tmd2 ad006_hair00_00.tmd2 ad009_hair00_00.tmd2 ad010_hair00_00.tmd2 ad011_hair00_00.tmd2 ad018_hair01_00.tmd2 ad021_hair00_00.tmd2 ad023_hair00_00.tmd2 ad024_hair00_00.tmd2 ad025_hair00_00.tmd2 ad025_wep00_00_00.tmd2 ad026_hair00_00.tmd2 ad027_hair00_00.tmd2 ad028_cos02_00.tmd2 ad028_hair01_00.tmd2 ad031_cos00_00.tmd2 ad034_wep00_00_00.tmd2 ad035_cos00_00.tmd2 ad035_face00_00.tmd2 ad036_hair00_00.tmd2 ad037_hair00_00.tmd2 ad039_cos00_00.tmd2 en000_cos00_00.tmd2 en001_cos00_00.tmd2 en001_wep00_00_00.tmd2 en002_cos00_00.tmd2 en004_cos00_00.tmd2 en005_cos00_00.tmd2 en008_hair00_00.tmd2 en011_hair00_00.tmd2 en012_cos00_00.tmd2 en013_hair00_00.tmd2 en013_hair01_00.tmd2 en013_wep02_00_00.tmd2 en013_wep02_00_01.tmd2 en014_hair00_00.tmd2 en016_hair00_00.tmd2 en017_hair00_00.tmd2 en018_cos00_00.tmd2 en019_cos01_00.tmd2 en020_cos00_00.tmd2 en021_hair00_00.tmd2 en022_hair00_00.tmd2 en023_hair00_00.tmd2 en024_cos00_00.tmd2 en025_cos00_00.tmd2 en026_hair00_00.tmd2 en027_hair00_00.tmd2 en028_hair00_00.tmd2 en029_cos00_00.tmd2 en029_wep00_00_02.tmd2 en029_wep00_00_03.tmd2 en030_cos00_00.tmd2 en031_hair00_00.tmd2 en034_hair00_00.tmd2 en035_cos00_00.tmd2 en036_cos01_00.tmd2 en036_hair00_00.tmd2 en037_cos01_00.tmd2 en037_hair01_00.tmd2 en038_cos01_00.tmd2 en038_cos02_00.tmd2 en038_face02_00.tmd2 obj001.tmd2 obj002.tmd2 obj003.tmd2 obj004.tmd2 obj006.tmd2 obj007.tmd2 obj022.tmd2 obj031.tmd2 obj034.tmd2 obj044.tmd2 obj045.tmd2 obj046.tmd2 obj047.tmd2 obj049.tmd2 pl000_cos02_00.tmd2 pl000_cos09_00.tmd2 pl000_hair00_00.tmd2 pl000_hair02_00.tmd2 pl000_hair03_00.tmd2 pl000_hair06_00.tmd2 pl000_hair07_00.tmd2 pl000_hair08_00.tmd2 pl000_hair11_00.tmd2 pl000_hair12_00.tmd2 pl000_wep04_00_00.tmd2 pl001_hair01_00.tmd2 pl002_cos00_00.tmd2 pl002_cos00_01.tmd2 pl002_cos01_00.tmd2 pl002_cos01_01.tmd2 pl002_cos02_00.tmd2 pl002_cos02_01.tmd2 pl002_hair00_00.tmd2 pl002_hair01_00.tmd2 pl002_hair02_00.tmd2 pl003_hair00_00.tmd2 pl003_wep08_00_00.tmd2 pl004_hair00_00.tmd2 pl007_hair00_00.tmd2 pl008_hair00_00.tmd2 pl008_hair01_00.tmd2 pl008_hair02_00.tmd2 pl008_hair03_00.tmd2 pl008_hair04_00.tmd2 pl008_hair05_00.tmd2 pl008_hair06_00.tmd2 pl008_wep00_00_02.tmd2 pl008_wep02_00_00.tmd2 pl008_wep02_00_01.tmd2 pl011_hair00_00.tmd2 pl012_cos00_00.tmd2 pl012_cos00_01.tmd2 pl012_cos02_00.tmd2 pl012_cos02_01.tmd2 pl012_hair00_00.tmd2 pl012_hair01_00.tmd2 pl013_cos00_00.tmd2 pl014_wep01_00_02.tmd2 pl014_wep03_00_00.tmd2 pl014_wep03_00_01.tmd2 pl015_cos01_00.tmd2 pl016_wep01_00_00.tmd2 pl017_hair00_00.tmd2 pl017_wep02_00_00.tmd2 pl018_hair00_00.tmd2 pl019_hair01_00.tmd2 pl019_hair01_10.tmd2 pl021_cos00_00.tmd2 pl021_cos00_01.tmd2 pl021_cos01_00.tmd2 pl021_face04_00.tmd2 pl021_hair01_00.tmd2 pl021_hair03_00.tmd2 pl021_hair04_00.tmd2 pl022_hair01_00.tmd2 pl022_wep01_00_01.tmd2 pl022_wep04_00_00.tmd2 pl023_cos01_00.tmd2 pl023_cos02_00.tmd2 pl024_hair00_00.tmd2 pl024_hair01_00.tmd2 pl025_cos02_00.tmd2 pl025_cos02_01.tmd2 pl025_hair00_00.tmd2 pl025_hair01_00.tmd2 pl025_hair02_00.tmd2 pl025_wep03_00_00.tmd2 pl025_wep06_00_00.tmd2 pl026_cos01_00.tmd2 pl026_cos01_01.tmd2 pl026_cos04_00.tmd2 pl026_cos04_01.tmd2 pl026_hair00_00.tmd2 pl027_hair00_00.tmd2 pl029_cos03_00.tmd2 pl029_cos03_01.tmd2 pl029_hair00_00.tmd2 pl029_hair01_00.tmd2 pl029_wep00_00_02.tmd2 pl029_wep07_00_00.tmd2 pl029_wep10_00_00.tmd2 pl031_hair00_00.tmd2 pl032_hair01_00.tmd2 pl033_wep03_00_00.tmd2 pl035_hair01_00.tmd2 pl036_hair00_00.tmd2 pl036_hair01_00.tmd2 pl036_hair02_00.tmd2 pl037_cos01_00.tmd2 pl037_cos01_01.tmd2 pl038_hair00_00.tmd2 pl039_cos01_00.tmd2 pl037_cos01_01.tmd2 pl039_hair01_00.tmd2 pl039_wep04_00_00.tmd2 pl033_wep07_00_00.tmd2 pl042_cos01_00.tmd2 pl042_cos01_01.tmd2 pl042_cos04_00.tmd2 pl042_cos04_01.tmd2 pl042_hair03_00.tmd2 pl042_hair04_00.tmd2 sp000_wep01_00_02.tmd2 sp003_hair00_00.tmd2 sp004_hair00_00.tmd2 sp005_cos00_00.tmd2 sp005_hair00_00.tmd2 Expand somethin your doin? (pl042) nelliel's outfits and faces worked perfectly only her hairs import but the rigs and uv's are broken. same with harribel. every model i looked at import too(harribel, nel, kenpachi, all forms of ichigo including white, grimmjow, yoruichi, orihime, nemu, ulquiorra) just uvs and rig on hairs are wrong. and some outfit rigs are broken like ulquiorra's (his 2nd release form body is fine though, only his normal and 1st release are broken rig) Edited Tuesday at 07:38 PM by dmcdevilsmaycry
Knight of the Light Posted Tuesday at 07:59 PM Posted Tuesday at 07:59 PM anybody know how to begin shading these models? or..Are there textures to them? or is it all vertex colors? I'm new to this so I'm trying to understand thing
ChakraWarrior2012 Posted Tuesday at 08:13 PM Posted Tuesday at 08:13 PM On 3/25/2025 at 7:33 PM, dmcdevilsmaycry said: somethin your doin? (pl042) nelliel's outfits and faces worked perfectly only her hairs import but the rigs and uv's are broken. same with harribel. every model i looked at import too(harribel, nel, kenpachi, all forms of ichigo including white, grimmjow, yoruichi, orihime, nemu, ulquiorra) just uvs and rig on hairs are wrong. and some outfit rigs are broken like ulquiorra's (his 2nd release form body is fine though, only his normal and 1st release are broken rig) Expand weird, I thought I had the latest version of the Noesis plugin. Basically THIS happens to the ones I listed
Dmnslyrx8 Posted Tuesday at 08:23 PM Posted Tuesday at 08:23 PM did ya restart Noesis, or do a "Reload Plugins" in Noesis? She loads just fine for me.
Knight of the Light Posted Tuesday at 08:26 PM Posted Tuesday at 08:26 PM something tells me the Normals are not supposed to look like this. are they still in need of work? or did i export it wrong?
Frushan Posted Tuesday at 08:27 PM Posted Tuesday at 08:27 PM Think they are exported wrong, If I recalculate normals they look fine though. Also for Noesis, use the 64bit version, that is the one I use and the models load fine.
ChakraWarrior2012 Posted Tuesday at 08:30 PM Posted Tuesday at 08:30 PM On 3/25/2025 at 8:27 PM, Frushan said: Think they are exported wrong, If I recalculate normals they look fine though. Also for Noesis, use the 64bit version, that is the one I use and the models load fine. Expand ah, I may have been using the wrong addon version. I changed it and used the 64 bit and it works fine. Thanks :) 1
ChakraWarrior2012 Posted Tuesday at 09:07 PM Posted Tuesday at 09:07 PM okay, Retsu Unohana's base hair isn't loadable now pl019_hair00_00
DKDave Posted Tuesday at 09:30 PM Posted Tuesday at 09:30 PM On 3/25/2025 at 9:07 PM, ChakraWarrior2012 said: okay, Retsu Unohana's base hair isn't loadable now pl019_hair00_00 Expand That seems to be an issue with the texture file. I'll need to rewrite the texture loader at some point to account for a few NVT3 DDS files that are present in some LDS texture files.
Knight of the Light Posted Tuesday at 11:03 PM Posted Tuesday at 11:03 PM so i figured that this method would be used in order to get the line details for the models. unless there's a texture that i am missing missingin some way i would presume? 1
jojoX5000 Posted Tuesday at 11:19 PM Posted Tuesday at 11:19 PM how does the whole shader in blender look like. is it just one texture your using
Knight of the Light Posted Tuesday at 11:25 PM Posted Tuesday at 11:25 PM On 3/25/2025 at 11:19 PM, jojoX5000 said: how does the whole shader in blender look like. is it just one texture your using Expand i'm not 100% knowledgeable as to how the shader goes or what I'm to do, I'm kinda just running with whatever until i find out what is what. which is why I'm trying to see if anybody know how i can get the details for the models. like the lines and whatnot, cause it doesn't seem to be vertex coloring anymore
jojoX5000 Posted Tuesday at 11:26 PM Posted Tuesday at 11:26 PM oh alright ill try to figure it out to
Knight of the Light Posted Tuesday at 11:30 PM Posted Tuesday at 11:30 PM On 3/25/2025 at 11:26 PM, jojoX5000 said: oh alright ill try to figure it out to Expand as too will I 1
Knight of the Light Posted yesterday at 12:45 AM Posted yesterday at 12:45 AM so it's only now that i realized after working with it that the hair's uh...normals? are out of wack... what's more for some reason whenever i port over the meshes of the hed and thehair, they appearaway from the boy's neck. so..theire's something.
saidaiclone Posted yesterday at 12:52 AM Posted yesterday at 12:52 AM On 3/26/2025 at 12:45 AM, Knight of the Light said: so it's only now that i realized after working with it that the hair's uh...normals? are out of wack... what's more for some reason whenever i port over the meshes of the hed and thehair, they appearaway from the boy's neck. so..theire's something. Expand pretty sure thats normal since the head and hair have their own seperate skeletons and if you swap head and hair model files around to other characters it automatically places teh head and hair in the correct position in correlation to the Neck bone on the body
tanik526 Posted yesterday at 01:14 AM Posted yesterday at 01:14 AM Does anyone have the SDF maps/tex for Ichigo? If you do it'd be a great help I'm trying to make a shader to replicate the game one and this would help alot
Knight of the Light Posted yesterday at 02:00 AM Posted yesterday at 02:00 AM On 3/26/2025 at 1:14 AM, tanik526 said: Does anyone have the SDF maps/tex for Ichigo? If you do it'd be a great help I'm trying to make a shader to replicate the game one and this would help alot Expand SDF Map? where do those come from? how did you get those?
Lantik Posted yesterday at 02:25 AM Posted yesterday at 02:25 AM People have been mentioning it but the UV's are broken on some models, I've noted Orihime's third outfit, ad028_cos02.
XeSHTeG Posted 20 hours ago Posted 20 hours ago https://drive.google.com/file/d/15MxYJVXe3DUMJHoFWfcCO2WggqbZCJgE/view?usp=sharing Can someone check the performance of the animations?
Dmnslyrx8 Posted 16 hours ago Posted 16 hours ago (edited) 20 hours ago, XeSHTeG said: https://drive.google.com/file/d/15MxYJVXe3DUMJHoFWfcCO2WggqbZCJgE/view?usp=sharing Can someone check the performance of the animations? Expand Same BMS script to decompress the files works with the motion files, and they seem to have some XML(?) data on the inside, followed by animation data after the XML data. Sadly animations aren't my forte, so can't assist with those files. Action Manager Package is what the files are called. Edited 16 hours ago by Dmnslyrx8 1
jojoX5000 Posted 13 hours ago Posted 13 hours ago (edited) Knight of the Light. i have a question. how did you set her materials to look like cel shaded and what is the full amount of nodes look like that you did to show the lines on the clothes? Edited 13 hours ago by jojoX5000
DKDave Posted 9 hours ago Posted 9 hours ago On 3/26/2025 at 2:25 AM, Lantik said: People have been mentioning it but the UV's are broken on some models, I've noted Orihime's third outfit, ad028_cos02. Expand Thanks. I had the incorrect offset for the UVs in that mesh type, so I've amended that one for whenever I do the next update. 2
dmcdevilsmaycry Posted 8 hours ago Posted 8 hours ago anything about the broken rigs? (also most if not all of nelliel's hair uvs are wrong, her texture dont work on the tybw hair)
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