Lantik Posted Friday at 11:35 PM Posted Friday at 11:35 PM 8 hours ago, Knight of the Light said: done Yeah you're probably sending to lantik, my username is lantik. like with the dot. sorry for the confusion 😞
Knight of the Light Posted Friday at 11:48 PM Posted Friday at 11:48 PM 12 minutes ago, Lantik said: Yeah you're probably sending to lantik, my username is lantik. like with the dot. sorry for the confusion 😞 its okay. okay did it again. hopefully that work
fluffycake Posted Saturday at 01:03 AM Posted Saturday at 01:03 AM If anyone has Mayuri's model, please send it to me 🙏
MoonStone Posted Saturday at 01:53 AM Posted Saturday at 01:53 AM is it possible to extract these models from noesis and have all the materials separated? As in each mesh is separated for the material that corresponds.
Dmnslyrx8 Posted Saturday at 02:08 PM Posted Saturday at 02:08 PM 12 hours ago, MoonStone said: is it possible to extract these models from noesis and have all the materials separated? As in each mesh is separated for the material that corresponds. It already does that with the latest available plugin. Just note that the latest available one has broken rigging on meshes that uses 8 bones per vertex for bone weights, and broken uv's on hair meshes. Wait for DKKDave to drop a plugin update to avoid those issues.
MoonStone Posted Saturday at 05:04 PM Posted Saturday at 05:04 PM 2 hours ago, Dmnslyrx8 said: It already does that with the latest available plugin. Just note that the latest available one has broken rigging on meshes that uses 8 bones per vertex for bone weights, and broken uv's on hair meshes. Wait for DKKDave to drop a plugin update to avoid those issues. Are you talking about the latest noesis? or the latest python script? because if so I apparently do not have the latest one as every time I open these models in blender it seems to be named Forced_fullmesh which is a handful to deal with..
Dmnslyrx8 Posted Saturday at 05:11 PM Posted Saturday at 05:11 PM 2 minutes ago, MoonStone said: Are you talking about the latest noesis? or the latest python script? because if so I apparently do not have the latest one as every time I open these models in blender it seems to be named Forced_fullmesh which is a handful to deal with.. Sorry, I meant latest python script for noesis, which can be found on page 3.
predictable Posted Saturday at 05:24 PM Posted Saturday at 05:24 PM is there anything to help fix the bones?
Frushan Posted Saturday at 07:39 PM Posted Saturday at 07:39 PM Just be patient, please, at the moment there isn't but the script is being worked on. 1
catsush1 Posted Saturday at 09:14 PM Posted Saturday at 09:14 PM On 3/28/2025 at 3:39 PM, Frushan said: Are you using the latest script? I'm pretty sure I am, is there one you can send incase?
ChucklesTheJester Posted Sunday at 03:46 AM Posted Sunday at 03:46 AM can anyone show off the models of the beads from szayelaporro's dolls? i'm curious about what the names on them are
saidaiclone Posted Sunday at 04:25 AM Posted Sunday at 04:25 AM 35 minutes ago, ChucklesTheJester said: can anyone show off the models of the beads from szayelaporro's dolls? i'm curious about what the names on them are its the names of all vital organs in spanish
ChucklesTheJester Posted Sunday at 05:45 AM Posted Sunday at 05:45 AM 1 hour ago, saidaiclone said: its the names of all vital organs in spanish i'm aware of that, but one of them, we never get to see or hear the name of, so i'm curious
DKDave Posted Sunday at 10:48 PM Posted Sunday at 10:48 PM I'm still looking into the bones, trying to get them working correctly. The ones that don't work correctly yet are the models with over 256 bones, such as the one below. The vertex data only uses bytes for the indices, so it has to remap the bones into smaller groups of 0-255. They could have just used Shorts for the indices and it would have been no problem. Had a bit of success with some bones being remapped correctly, but others still not. It seems like some bones maybe aren't needed, or are used for something else. This is pl036 with some bones being moved correctly. 10 3
Frushan Posted Monday at 10:26 AM Posted Monday at 10:26 AM Well you are doing great work and hope you can get it sorted, I am so excited for when it is fully functioning. ^^
predictable Posted Monday at 09:25 PM Posted Monday at 09:25 PM (edited) 22 hours ago, DKDave said: I'm still looking into the bones, trying to get them working correctly. The ones that don't work correctly yet are the models with over 256 bones, such as the one below. The vertex data only uses bytes for the indices, so it has to remap the bones into smaller groups of 0-255. They could have just used Shorts for the indices and it would have been no problem. Had a bit of success with some bones being remapped correctly, but others still not. It seems like some bones maybe aren't needed, or are used for something else. This is pl036 with some bones being moved correctly. Edited Monday at 09:44 PM by predictable
XeSHTeG Posted Tuesday at 04:26 PM Posted Tuesday at 04:26 PM (edited) has anyone figured out how to download animations pl000v.tactpkg I tried to decrypt the file, something seemed to work out, could you take a look pl000.rarpl000_decompressed.rar Edited Tuesday at 04:32 PM by XeSHTeG
CptHazama Posted Tuesday at 10:38 PM Posted Tuesday at 10:38 PM 6 hours ago, XeSHTeG said: has anyone figured out how to download animations pl000v.tactpkg I tried to decrypt the file, something seemed to work out, could you take a look pl000.rar 23.34 MB · 0 downloads pl000_decompressed.rar 10.93 MB · 1 download As far as Im aware (and what I could see in them) the tactpkg files contain MOT animation data. I'd recommend looking at Tamsoft's other games (namely Senran Kagura) as a starting point for those
WindShadowRuins Posted 18 hours ago Posted 18 hours ago (edited) 20 hours ago, XeSHTeG said: has anyone figured out how to download animations pl000v.tactpkg I tried to decrypt the file, something seemed to work out, could you take a look pl000.rar 23.34 MB · 1 download pl000_decompressed.rar 10.93 MB · 2 downloads Maybe it's just me, but I think that since the decompressed doesn't have any animation data and all is blank, then this is the result. Maybe we need a BMS script that properly decompresses animations. https://streamable.com/pcnamr Edited 18 hours ago by WindShadowRuins
Lantik Posted 15 hours ago Posted 15 hours ago (edited) Tested out Dangai and FGT Ichigo to double check characters with high bone counts and, yep. As predicted, bone counts above 256 break the rigging because of what DKDave mentioned. Looking forward to the fixed script eagerly. DKDave you're our goat! Edited 15 hours ago by Lantik
XeSHTeG Posted 11 hours ago Posted 11 hours ago 21 hours ago, CptHazama said: Насколько я знаю (и судя по тому, что я в них видел), файлы tactpkg содержат данные анимации MOT. Я бы рекомендовал в качестве отправной точки для изучения этих игр посмотреть другие игры Tamsoft (а именно Senran Kagura). https://www.vg-resource.com/thread-29836.html I've looked at the scripts from Tamsoft, but none of them help. 7 hours ago, WindShadowRuins said: Может быть, это только у меня, но я думаю, что, поскольку в распакованном файле нет данных об анимации и он пустой, это и есть результат. Может быть, намнужен скрипт BMS, который правильно распаковывает анимацию. https://streamable.com/pcnamr Can you share the animation script that you uploaded to the video?
WindShadowRuins Posted 7 hours ago Posted 7 hours ago (edited) 3 hours ago, XeSHTeG said: https://www.vg-resource.com/thread-29836.html I've looked at the scripts from Tamsoft, but none of them help. Can you share the animation script that you uploaded to the video? Sure, I got to say that maybe it's me because I had to finished the script with AI. Don't know if AI stuff is allowed here and if it's not then I'll just delete it. Maybe you can figure things out with this. It loads tmd2 files and tact file if they are in the same folder and have the same name, so rename the tact file. bleach_rebirth_tmd2(WIP).rar Edited 7 hours ago by WindShadowRuins
mochiman236 Posted 2 hours ago Posted 2 hours ago Hello, is anyone able to extract audio files from the game? Namely the JP voicelines
Dmnslyrx8 Posted 2 hours ago Posted 2 hours ago 5 minutes ago, mochiman236 said: Hello, is anyone able to extract audio files from the game? Namely the JP voicelines Voice files are pretty easy to extract. I've already extracted all the English Voice files.
Lantik Posted 2 hours ago Posted 2 hours ago 7 minutes ago, Dmnslyrx8 said: Voice files are pretty easy to extract. I've already extracted all the English Voice files. I'm also interested, what's the process to do so? I recognized the bank files but I don't recall what to do with them.
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