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Posted

is it possible to extract these models from noesis and have all the materials separated? As in each mesh is separated for the material that corresponds.

Posted
  On 3/29/2025 at 1:53 AM, MoonStone said:

is it possible to extract these models from noesis and have all the materials separated? As in each mesh is separated for the material that corresponds.

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It already does that with the latest available plugin. Just note that the latest available one has broken rigging on meshes that uses 8 bones per vertex for bone weights, and broken uv's on hair meshes.
Wait for DKKDave to drop a plugin update to avoid those issues.

Posted
  On 3/29/2025 at 2:08 PM, Dmnslyrx8 said:

It already does that with the latest available plugin. Just note that the latest available one has broken rigging on meshes that uses 8 bones per vertex for bone weights, and broken uv's on hair meshes.
Wait for DKKDave to drop a plugin update to avoid those issues.

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Are you talking about the latest noesis? or the latest python script? because if so I apparently do not have the latest one as every time I open these models in blender it seems to be named Forced_fullmesh which is a handful to deal with..

Posted
  On 3/29/2025 at 5:04 PM, MoonStone said:

Are you talking about the latest noesis? or the latest python script? because if so I apparently do not have the latest one as every time I open these models in blender it seems to be named Forced_fullmesh which is a handful to deal with..

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Sorry, I meant latest python script for noesis, which can be found on page 3.
image.thumb.png.ab53b62a5f4f11ad2879e1f1f9430bd4.png

Posted

I'm still looking into the bones, trying to get them working correctly.  The ones that don't work correctly yet are the models with over 256 bones, such as the one below.  The vertex data only uses bytes for the indices, so it has to remap the bones into smaller groups of 0-255.  They could have just used Shorts for the indices and it would have been no problem.  Had a bit of success with some bones being remapped correctly, but others still not.  It seems like some bones maybe aren't needed, or are used for something else.  This is pl036 with some bones being moved correctly.

image.png.6aaf670ee023c6c637a6980dba233096.png

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Posted (edited)
  On 3/30/2025 at 10:48 PM, DKDave said:

I'm still looking into the bones, trying to get them working correctly.  The ones that don't work correctly yet are the models with over 256 bones, such as the one below.  The vertex data only uses bytes for the indices, so it has to remap the bones into smaller groups of 0-255.  They could have just used Shorts for the indices and it would have been no problem.  Had a bit of success with some bones being remapped correctly, but others still not.  It seems like some bones maybe aren't needed, or are used for something else.  This is pl036 with some bones being moved correctly.

image.png.6aaf670ee023c6c637a6980dba233096.png

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Edited by predictable
Posted
  On 4/1/2025 at 4:26 PM, XeSHTeG said:

has anyone figured out how to download animations pl000v.tactpkg
I tried
to decrypt the file, something seemed to work out, could you take a look
pl000.rar 23.34 MB · 0 downloads pl000_decompressed.rar 10.93 MB · 1 download

image.png.351ed76377472000b193bec32419a724.png


image.png.a032aeec67a57db986af3841d29a2bcc.png

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As far as Im aware (and what I could see in them) the tactpkg files contain MOT animation data. I'd recommend looking at Tamsoft's other games (namely Senran Kagura) as a starting point for those

Posted (edited)
  On 4/1/2025 at 4:26 PM, XeSHTeG said:

has anyone figured out how to download animations pl000v.tactpkg
I tried
to decrypt the file, something seemed to work out, could you take a look
pl000.rar 23.34 MB · 1 download pl000_decompressed.rar 10.93 MB · 2 downloads

image.png.351ed76377472000b193bec32419a724.png


image.png.a032aeec67a57db986af3841d29a2bcc.png

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Maybe it's just me, but I think that since the decompressed doesn't have any animation data and all is blank, then this is the result. Maybe we need a BMS script that properly decompresses animations.

https://streamable.com/pcnamr

Edited by WindShadowRuins
Posted (edited)

Tested out Dangai and FGT Ichigo to double check characters with high bone counts and, yep. As predicted, bone counts above 256 break the rigging because of what DKDave mentioned. Looking forward to the fixed script eagerly. DKDave you're our goat!
image.thumb.png.0ccde5b9425070cc3a7679dea3bdc0d2.pngimage.thumb.png.4df2ec78566371323fd3e37563c59fc9.png

Edited by Lantik
Posted
  On 4/1/2025 at 10:38 PM, CptHazama said:

Насколько я знаю (и судя по тому, что я в них видел), файлы tactpkg содержат данные анимации MOT. Я бы рекомендовал в качестве отправной точки для изучения этих игр посмотреть другие игры Tamsoft (а именно Senran Kagura).

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https://www.vg-resource.com/thread-29836.html I've looked at the scripts from Tamsoft, but none of them help.

  On 4/2/2025 at 12:29 PM, WindShadowRuins said:

Может быть, это только у меня, но я думаю, что, поскольку в распакованном файле нет данных об анимации и он пустой, это и есть результат. Может быть, намнужен скрипт BMS, который правильно распаковывает анимацию.

https://streamable.com/pcnamr

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Can you share the animation script that you uploaded to the video?

Posted (edited)
  On 4/2/2025 at 7:56 PM, XeSHTeG said:

https://www.vg-resource.com/thread-29836.html I've looked at the scripts from Tamsoft, but none of them help.

Can you share the animation script that you uploaded to the video?

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Sure, I got to say that maybe it's me because I had to finished the script with AI. Don't know if AI stuff is allowed here and if it's not then I'll just delete it. Maybe you can figure things out with this. It loads tmd2 files and tact file if they are in the same folder and have the same name, so rename the tact file.

bleach_rebirth_tmd2(WIP).rarFetching info...

Edited by WindShadowRuins
Posted
  On 4/3/2025 at 5:04 AM, Dmnslyrx8 said:

Voice files are pretty easy to extract. I've already extracted all the English Voice files.

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I'm also interested, what's the process to do so? I recognized the bank files but I don't recall what to do with them.

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