Lantik Posted March 28 Posted March 28 On 3/28/2025 at 3:29 PM, Knight of the Light said: done Expand Yeah you're probably sending to lantik, my username is lantik. like with the dot. sorry for the confusion 😞
Knight of the Light Posted March 28 Posted March 28 On 3/28/2025 at 11:35 PM, Lantik said: Yeah you're probably sending to lantik, my username is lantik. like with the dot. sorry for the confusion 😞 Expand its okay. okay did it again. hopefully that work
MoonStone Posted March 29 Posted March 29 is it possible to extract these models from noesis and have all the materials separated? As in each mesh is separated for the material that corresponds.
Dmnslyrx8 Posted March 29 Posted March 29 On 3/29/2025 at 1:53 AM, MoonStone said: is it possible to extract these models from noesis and have all the materials separated? As in each mesh is separated for the material that corresponds. Expand It already does that with the latest available plugin. Just note that the latest available one has broken rigging on meshes that uses 8 bones per vertex for bone weights, and broken uv's on hair meshes. Wait for DKKDave to drop a plugin update to avoid those issues.
MoonStone Posted March 29 Posted March 29 On 3/29/2025 at 2:08 PM, Dmnslyrx8 said: It already does that with the latest available plugin. Just note that the latest available one has broken rigging on meshes that uses 8 bones per vertex for bone weights, and broken uv's on hair meshes. Wait for DKKDave to drop a plugin update to avoid those issues. Expand Are you talking about the latest noesis? or the latest python script? because if so I apparently do not have the latest one as every time I open these models in blender it seems to be named Forced_fullmesh which is a handful to deal with..
Dmnslyrx8 Posted March 29 Posted March 29 On 3/29/2025 at 5:04 PM, MoonStone said: Are you talking about the latest noesis? or the latest python script? because if so I apparently do not have the latest one as every time I open these models in blender it seems to be named Forced_fullmesh which is a handful to deal with.. Expand Sorry, I meant latest python script for noesis, which can be found on page 3.
Frushan Posted March 29 Posted March 29 Just be patient, please, at the moment there isn't but the script is being worked on. 1
catsush1 Posted March 29 Posted March 29 On 3/28/2025 at 7:39 PM, Frushan said: Are you using the latest script? Expand I'm pretty sure I am, is there one you can send incase?
ChucklesTheJester Posted March 30 Posted March 30 can anyone show off the models of the beads from szayelaporro's dolls? i'm curious about what the names on them are
saidaiclone Posted March 30 Posted March 30 On 3/30/2025 at 3:46 AM, ChucklesTheJester said: can anyone show off the models of the beads from szayelaporro's dolls? i'm curious about what the names on them are Expand its the names of all vital organs in spanish
ChucklesTheJester Posted March 30 Posted March 30 On 3/30/2025 at 4:25 AM, saidaiclone said: its the names of all vital organs in spanish Expand i'm aware of that, but one of them, we never get to see or hear the name of, so i'm curious
DKDave Posted March 30 Posted March 30 I'm still looking into the bones, trying to get them working correctly. The ones that don't work correctly yet are the models with over 256 bones, such as the one below. The vertex data only uses bytes for the indices, so it has to remap the bones into smaller groups of 0-255. They could have just used Shorts for the indices and it would have been no problem. Had a bit of success with some bones being remapped correctly, but others still not. It seems like some bones maybe aren't needed, or are used for something else. This is pl036 with some bones being moved correctly. 10 3
Frushan Posted March 31 Posted March 31 Well you are doing great work and hope you can get it sorted, I am so excited for when it is fully functioning. ^^
predictable Posted March 31 Posted March 31 (edited) On 3/30/2025 at 10:48 PM, DKDave said: I'm still looking into the bones, trying to get them working correctly. The ones that don't work correctly yet are the models with over 256 bones, such as the one below. The vertex data only uses bytes for the indices, so it has to remap the bones into smaller groups of 0-255. They could have just used Shorts for the indices and it would have been no problem. Had a bit of success with some bones being remapped correctly, but others still not. It seems like some bones maybe aren't needed, or are used for something else. This is pl036 with some bones being moved correctly. Expand Edited March 31 by predictable
XeSHTeG Posted April 1 Posted April 1 (edited) has anyone figured out how to download animations pl000v.tactpkg I tried to decrypt the file, something seemed to work out, could you take a look pl000.rarFetching info... pl000_decompressed.rarFetching info... Edited April 1 by XeSHTeG
CptHazama Posted April 1 Posted April 1 On 4/1/2025 at 4:26 PM, XeSHTeG said: has anyone figured out how to download animations pl000v.tactpkg I tried to decrypt the file, something seemed to work out, could you take a look pl000.rar 23.34 MB · 0 downloads pl000_decompressed.rar 10.93 MB · 1 download Expand As far as Im aware (and what I could see in them) the tactpkg files contain MOT animation data. I'd recommend looking at Tamsoft's other games (namely Senran Kagura) as a starting point for those
WindShadowRuins Posted April 2 Posted April 2 (edited) On 4/1/2025 at 4:26 PM, XeSHTeG said: has anyone figured out how to download animations pl000v.tactpkg I tried to decrypt the file, something seemed to work out, could you take a look pl000.rar 23.34 MB · 1 download pl000_decompressed.rar 10.93 MB · 2 downloads Expand Maybe it's just me, but I think that since the decompressed doesn't have any animation data and all is blank, then this is the result. Maybe we need a BMS script that properly decompresses animations. https://streamable.com/pcnamr Edited April 2 by WindShadowRuins
Lantik Posted April 2 Posted April 2 (edited) Tested out Dangai and FGT Ichigo to double check characters with high bone counts and, yep. As predicted, bone counts above 256 break the rigging because of what DKDave mentioned. Looking forward to the fixed script eagerly. DKDave you're our goat! Edited April 2 by Lantik
XeSHTeG Posted April 2 Posted April 2 On 4/1/2025 at 10:38 PM, CptHazama said: Насколько я знаю (и судя по тому, что я в них видел), файлы tactpkg содержат данные анимации MOT. Я бы рекомендовал в качестве отправной точки для изучения этих игр посмотреть другие игры Tamsoft (а именно Senran Kagura). Expand https://www.vg-resource.com/thread-29836.html I've looked at the scripts from Tamsoft, but none of them help. On 4/2/2025 at 12:29 PM, WindShadowRuins said: Может быть, это только у меня, но я думаю, что, поскольку в распакованном файле нет данных об анимации и он пустой, это и есть результат. Может быть, намнужен скрипт BMS, который правильно распаковывает анимацию. https://streamable.com/pcnamr Expand Can you share the animation script that you uploaded to the video?
WindShadowRuins Posted April 2 Posted April 2 (edited) On 4/2/2025 at 7:56 PM, XeSHTeG said: https://www.vg-resource.com/thread-29836.html I've looked at the scripts from Tamsoft, but none of them help. Can you share the animation script that you uploaded to the video? Expand Sure, I got to say that maybe it's me because I had to finished the script with AI. Don't know if AI stuff is allowed here and if it's not then I'll just delete it. Maybe you can figure things out with this. It loads tmd2 files and tact file if they are in the same folder and have the same name, so rename the tact file. bleach_rebirth_tmd2(WIP).rarFetching info... Edited April 2 by WindShadowRuins
mochiman236 Posted April 3 Posted April 3 Hello, is anyone able to extract audio files from the game? Namely the JP voicelines
Dmnslyrx8 Posted April 3 Posted April 3 On 4/3/2025 at 4:58 AM, mochiman236 said: Hello, is anyone able to extract audio files from the game? Namely the JP voicelines Expand Voice files are pretty easy to extract. I've already extracted all the English Voice files.
Lantik Posted April 3 Posted April 3 On 4/3/2025 at 5:04 AM, Dmnslyrx8 said: Voice files are pretty easy to extract. I've already extracted all the English Voice files. Expand I'm also interested, what's the process to do so? I recognized the bank files but I don't recall what to do with them.
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