Dmnslyrx8 Posted yesterday at 05:16 AM Posted yesterday at 05:16 AM (edited) Best choice is to use a python tool called "wwiser" Use that to load the bnk files, make sure to include the init.bnk file along with the chara voice .bnk files, and it'll spit out txtp files that's connected to the .wem files in the media folder. Use foobar with vgmstream plugin to convert to wav or other formats. Edited yesterday at 05:18 AM by Dmnslyrx8
XeSHTeG Posted yesterday at 06:50 AM Posted yesterday at 06:50 AM 1 hour ago, mochiman236 said: Hello, is anyone able to extract audio files from the game? Namely the JP voicelines https://streamable.com/e4qv4f check it Tools for bnk.rar
Lantik Posted yesterday at 09:19 AM Posted yesterday at 09:19 AM 2 hours ago, XeSHTeG said: https://streamable.com/e4qv4f check it Tools for bnk.rar 10.29 MB · 2 downloads Worked like a charm, thank you!
NekoPixil Posted 22 hours ago Posted 22 hours ago umm..... idk why but these bones are so messed up, maybe I'm doing something wrong, can anyone help
Dmnslyrx8 Posted 22 hours ago Posted 22 hours ago 7 hours ago, XeSHTeG said: https://streamable.com/e4qv4f check it Tools for bnk.rar 10.29 MB · 3 downloads looks like ur tool doesn't grab the internal filenames for each voice like wwiser does
Lantik Posted 20 hours ago Posted 20 hours ago 1 hour ago, Dmnslyrx8 said: looks like ur tool doesn't grab the internal filenames for each voice like wwiser does How do I run wwiser? I'm having trouble as I don't usually run python applications and I got a pyz and db3 file from the github.
Dmnslyrx8 Posted 20 hours ago Posted 20 hours ago 32 minutes ago, Lantik said: How do I run wwiser? I'm having trouble as I don't usually run python applications and I got a pyz and db3 file from the github. iirc, I think it uses python 3.6 and higher to run. All I gotta do is run the tool, and a window will pop up. 1 1
fevurr Posted 10 hours ago Posted 10 hours ago (edited) On 4/2/2025 at 7:28 PM, WindShadowRuins said: Sure, I got to say that maybe it's me because I had to finished the script with AI. Don't know if AI stuff is allowed here and if it's not then I'll just delete it. Maybe you can figure things out with this. It loads tmd2 files and tact file if they are in the same folder and have the same name, so rename the tact file. bleach_rebirth_tmd2(WIP).rar 5.82 kB · 19 downloads Sorry man I might be dumb here, I'm not too familiar with this stuff but I seem to be having trouble getting the script to work. Edited 9 hours ago by fevurr
mochiman236 Posted 10 hours ago Posted 10 hours ago When I use the Python script & Noesis to export model textures as PNGs, the result looks strange. I don't think it is supposed to look like this; it shows up normally inside the Noesis Viewport. For reference, this is the extracted torso texture of pl39. Other PNGs are either completely transparent or only a few pixels in size.
0-DV89-0 Posted 9 hours ago Posted 9 hours ago 2 minutes ago, mochiman236 said: When I use the Python script & Noesis to export model textures as PNGs, the result looks strange. I don't think it is supposed to look like this; it shows up normally inside the Noesis Viewport. For reference, this is the extracted torso texture of pl39. Other PNGs are either completely transparent or only a few pixels in size. that's a mask texture, it's used to determine lighting information. Red are shadows and green are highlights and I believe blue are specular. The textures that are 8x8 pixels are some diffuse textures for certain parts that are just one color.
paranoiaagent Posted 6 hours ago Posted 6 hours ago On 3/26/2025 at 8:45 PM, Lantik said: Well the SSC is the terminology I took from the Fortnite Porting shader that you get when you import a Fortnite model using a certain tool. I linked a blend file that has the shader node group with the FP Anime shader I used. When you're in the shading tab, do shift a, hit group, and select FP Anime. If you want to keep your current blend file, you can append the nodetree from the blend file I linked, into your current blend file by going to "file" in the top left, then hit append, select the blend file I sent, his nodetree, and then FP Anime. Then, in the materials, I simply linked the shadow map into the DistanceField Ink lines input, and for the hair only it has these blue and green textures that go into the SSC input on the shader group (thus why I called them SSC maps). I edited the shader node group to be easier for Bleach stuff (by default the inklines use mix instead of multiply, so I changed it to multiply, which darkens the base color instead of drawing on top of it). I also linked an SSC texture for Orihime's base hair as an example of what goes into that input. If you have any questions feel free to ask here or dm me on Discord, my username is lantik. (including the dot). stuff for the cool knight of light.zip 624.42 kB · 23 downloads Hey, that group node you made for blender was really helpful. I'm modding right now and just realized that the shaders don't import into unreal engine (I'm a bit new). Do you have something like this but for unreal engine? the fpanime group node you made, or is there a way I could set that up in unreal engine?
Lantik Posted 6 hours ago Posted 6 hours ago 41 minutes ago, paranoiaagent said: Hey, that group node you made for blender was really helpful. I'm modding right now and just realized that the shaders don't import into unreal engine (I'm a bit new). Do you have something like this but for unreal engine? the fpanime group node you made, or is there a way I could set that up in unreal engine? I've never worked with Unreal, so I imagine it's not able to be transferred. But I wouldn't really know. I'm glad it proved useful though!
kurokozeref Posted 4 hours ago Author Posted 4 hours ago animation question should move to animation session isn't ?
Knight of the Light Posted 4 hours ago Posted 4 hours ago On 4/3/2025 at 1:04 AM, Dmnslyrx8 said: Voice files are pretty easy to extract. I've already extracted all the English Voice files. hey can i get them? 😃 please and thank you!
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