Members testing4562145 Posted August 1 Members Posted August 1 these are the world meshes for the tracks, while there's a plugin for the track textures (.pss), there's none for the models themselves there are .p1w/p2w files, which are the exact same thing these samples are from the gamecube versions of each game, so they might be different on the xbox/ps2 https://mega.nz/folder/RBFE2RpI#1DjNnmyS0CgWnjTWeOk9YQ
Engineers shak-otay Posted August 1 Engineers Posted August 1 (edited) Can't serve with a plugin, just using hex2obj with cstl.psw, one sub mesh (go1 count should be set to 2388, btw): Edited August 2 by shak-otay
Members testing4562145 Posted August 2 Author Members Posted August 2 (edited) this is very cool, i tried using ninjaripper on an old dolphin emulator version, but the culling in these games is quite strict as it only loads parts on where you're driving and not zones, so it deloads from the back i got a hold of the b2 xbox files, and it seems the tracks are split into 2 folders (not the forward and reverse versions), but their size is different compared to the gcn ones https://mega.nz/folder/oBdTDY6a#6kcYA9JKssDCVrf4Ztt-NQ Edited August 7 by testing4562145
Members testing4562145 Posted August 10 Author Members Posted August 10 uploaded the xbox samples from b2, they may be more compatible due to the xbox being similar to a pc
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