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Posted

Hello, all!

I was looking into ripping the assets from a very old Xbox party game called "Whacked!", the game has a special charm to it and always wanted to get a closer look at the models.

As far as I can tell - the models/animations/bitmaps/sounds are kept in either .PAK files or .STR files.

Any clue how to export the bundles / get a hold of the models/anims/textures?

Thank you so much for your time!! 🫣

Whacked File Samples.rar

Posted
37 minutes ago, Pepsee said:

Hello, all!

I was looking into ripping the assets from a very old Xbox party game called "Whacked!", the game has a special charm to it and always wanted to get a closer look at the models.

As far as I can tell - the models/animations/bitmaps/sounds are kept in either .PAK files or .STR files.

Any clue how to export the bundles / get a hold of the models/anims/textures?

Thank you so much for your time!! 🫣

Whacked File Samples.rar 2.5 MB · 1 download

You can extract the pak files with this QuickBMS script.  The .str files look like audio data.  Models are probably in another archive.

 

 

pak.zip

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Posted (edited)
20 minutes ago, DKDave said:

You can extract the pak files with this QuickBMS script.  The .str files look like audio data.  Models are probably in another archive.

 

 

pak.zip 324 B · 0 downloads

Script works like a charm! Curious however as it seems a lot of data is nowhere to be found - I can find only the victory/defeat anims of the characters however I have no clue where the shared models/anims are...
image.png.c98d2d1f3313ae6c23289947c6fa5e15.png
The Bitmaps seem to be in .SCB format

image.png.2f29938379f7919e7a55044442ac84cd.png
There are indeed mostly sounds in the STR bundles but there's genuinely no other place the assets can be except here...
I even checked the levels, they are split as such:
image.png.f4fc9043033be27343e37d4ef5d29e59.png

So they are definitely storing data other than just sounds in these bundles considering they have a dedicated Snd path.

Bitmap Samples.rar Global.rar

image.png

Edited by Pepsee
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Posted
31 minutes ago, Pepsee said:

Script works like a charm! Curious however as it seems a lot of data is nowhere to be found - I can find only the victory/defeat anims of the characters however I have no clue where the shared models/anims are...
image.png.c98d2d1f3313ae6c23289947c6fa5e15.png
The Bitmaps seem to be in .SCB format

image.png.2f29938379f7919e7a55044442ac84cd.png
There are indeed mostly sounds in the STR bundles but there's genuinely no other place the assets can be except here...
I even checked the levels, they are split as such:
image.png.f4fc9043033be27343e37d4ef5d29e59.png

So they are definitely storing data other than just sounds in these bundles considering they have a dedicated Snd path.

Bitmap Samples.rar 159.51 kB · 0 downloads Global.rar 5.48 MB · 0 downloads

image.png

Global.str seems to have a SCB header not sure what that means maybe a .scb file or something? but the GOH_Hed.str file is most definetly a audio file of sorts

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Posted

It looks like the geometry data and models are mostly in the .str files as well.  So .str seems to contain not just sound, but also bitmaps, models and any other data.  Not sure how to unpack them at the moment though.

.SCB are the image files - so for example, Global\bitmaps\bitmaps.pak has over 1000 images in there.

 

 

 

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Posted
On 8/5/2025 at 11:50 PM, DKDave said:

It looks like the geometry data and models are mostly in the .str files as well.  So .str seems to contain not just sound, but also bitmaps, models and any other data.  Not sure how to unpack them at the moment though.

.SCB are the image files - so for example, Global\bitmaps\bitmaps.pak has over 1000 images in there.

Any clue as to what image format they are to convert?

 

 

 

Posted
29 minutes ago, Pepsee said:

 

The .scb ones seem to be DXT3 format from the few I've tested, although I'm not sure if they all are.  There are also several images in each scb file, so it would need a proper script to pull them all out.  The .scb files don't seen to store image dimensions, so not sure where they would be, making it tricky to do a proper script.

There are other image formats in the .str files, some of which seem to be RGBA.

A quick example of 4 images from Net_Feedback_BG.scb, which the game obviously combines into 1 image:

image.png.b327375963572edef18937e5dfc90f97.png

 

 

 

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