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Hi guys! Has anyone encountered this type of mesh format, HSEM (mesh?) with a Shape_RootShape??
This file sample is from the game Gundam Versus for PS4. It was a spiritual sequel to the game Gundam Extreme VS Maxi Boost on the same platform.
In that regards Maxi Boost used the same file format Namco used on Tekken Tag Tournament which was NDP3, I have provided a sample file also, and that contained shape_root but different to Gundam versus where the Shape_root string is marks the end of the NDP3 File.
image.png.f74d13291350e49c4331a756f3ba3d4a.pngimage.png.48aa9b62c98d6c5a4d0d2eb1ec3e37a5.png

 

Maxi Boost file
image.png.9bd85bb5bf811558415adcd3be307c8a.pngimage.png.a8cd3f994a5b2c81740da82fdc7a9c10.png

 

Anyways from what I've known Gundam Versus should be under a modified UE4 engine, and then the sequel game on arcades Extreme Versus 2 also use the same file format as Gundam Versus. Unsure if that helps somewhere... Also some parts which I think are images have the magic string XET.

Here's file sample if anyone has the chance
https://www.mediafire.com/file/l807f75jd7kev8h/gundam_versus_samplefile.7z/file

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