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Posted (edited)

Hi everyone, I'm trying to figure out if there's any way to open, extract, and modify the content contained in these files for this game.

Unlike the PC-only version, which is a moddable game, the console version appears to contain assets that would later be reused in the version developed by ISI, Image Space Incorporated, the same company that created rFactor, reusing the same engine.

But getting back to the previous topic, I've noticed that both .CCD and .VSO files are some kind of file with encoded data, like the CCD, which should contain textures, models, and shaders for the cars and tracks. The .VSO files are generally for scripts, but I won't talk much about those because they're not my current interest.

If anyone would be willing to help put together a QuickBMS script or useful tool to open this, I'd be happy to create a patch or future mod! :)

Note: These textures, are from the Gamecube version!

tex1_64x64_m_76414869318826bf_14.png

tex1_64x64_m_faf2153147bc176f_14.png

EATEAM.png

EATEAM1.png

EATEAMPITBODY.png

tex1_64x64_m_2fe02970c68d24fe_027cf74b9a9f37ef_8.png

tex1_64x64_m_28505c6f30f77152_7efa61d40caed6db_8_mip2.png

tex1_64x64_m_29301adb98f77930_d0f98c440f131473_9.png

tex1_64x64_m_0030332e22e3496c_7e8be5b43743c807_8.png

tex1_128x128_m_83f8813d2167d06d_e6e031529cf9fa36_9.png

tex1_128x128_m_4defbb7952fd93ee_cea757550affff6b_8.png

tex1_128x128_m_0abdabc79d10ed5d_14.png

tex1_128x128_m_4defbb7952fd93ee_cea757550affff6b_8.png

tex1_256x256_m_dbe561cc730980de_14.png

Edited by LFGamer2004
Corrections.
  • LFGamer2004 changed the title to F1 Career Challenge PS2 - Modding: Extract Textures, Audio and Models.

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