Ameira Posted May 25 Posted May 25 (edited) Not possible to open these files with Asset Studio. They are in a .pkg format but the file still seems to be a normal unity bundle archive. https://www.mediafire.com/file/3jdp3wstro17xhg/SRDM.zip/file Edited May 25 by Ameira 1
Supporter wq223 Posted June 10 Supporter Posted June 10 On 5/25/2025 at 4:38 PM, Ameira said: Not possible to open these files with Asset Studio. They are in a .pkg format but the file still seems to be a normal unity bundle archive. https://www.mediafire.com/file/3jdp3wstro17xhg/SRDM.zip/file Asset Studio can open the files you provide, but some files will crash when they are opened, so you can test several more versions and use the version with the least flashback to open the most files for subsequent processing. But before that, you need to split your pkg file Divide them into block files of multiple unityfs I wrote a python script and you just need to run it python split.py pkg file Output folder If you find it troublesome to run scripts, you can also try a more professional unityfs splitter Attached a few screenshots I ran If the problem is solved, you can mark this reply as a solution split.py 2
Atoryia Posted June 12 Posted June 12 (edited) On 6/10/2025 at 8:16 PM, wq223 said: Asset Studio can open the files you provide, but some files will crash when they are opened, so you can test several more versions and use the version with the least flashback to open the most files for subsequent processing. But before that, you need to split your pkg file Divide them into block files of multiple unityfs I wrote a python script and you just need to run it python split.py pkg file Output folder If you find it troublesome to run scripts, you can also try a more professional unityfs splitter Attached a few screenshots I ran If the problem is solved, you can mark this reply as a solution split.py 2.08 kB · 2 downloads What command do i have to use to unpack all pkg files? Since the game has over 200 of them. Nevermind got it Edited June 12 by Atoryia 1
Supporter wq223 Posted June 13 Supporter Posted June 13 11 hours ago, Atoryia said: What command do i have to use to unpack all pkg files? Since the game has over 200 of them. Nevermind got it Use the python script I've linked to before, or use someone else's splitter tool, if there is no problem, you can mark the previous reply as a solution, I think this reply has solved your problem Your file can be recognized 1
Unlock777 Posted August 22 Posted August 22 These files cannot be opened with UABEA or Asset Studio. They are in .pkg format, but the file still appears to be a normal Unity bundle archive. I am only interested in extracting the clean game text so that I can translate it and inject it back in. https://www.mediafire.com/file/3jdp3wstro17xhg/SRDM.zip/file 1
Moderators ikskoks Posted August 22 Moderators Posted August 22 Just use this script to extract and import Unity bundles from/to PKG archive https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/UNITY_TOOLS/Multiple_UnityFS_files_in_one_archive_script.bms There should be 712 unity bundels after extraction. Use UABEA to edit them. Follow this tutorial in case of any troubles https://ikskoks.pl/tutorial-what-is-quickbms-how-to-export-and-import-with-quickbms/ 1 1
Unlock777 Posted August 23 Posted August 23 (edited) 22 hours ago, ikskoks said: Just use this script to extract and import Unity bundles from/to PKG archive https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/UNITY_TOOLS/Multiple_UnityFS_files_in_one_archive_script.bms There should be 712 unity bundels after extraction. Use UABEA to edit them. Follow this tutorial in case of any troubles https://ikskoks.pl/tutorial-what-is-quickbms-how-to-export-and-import-with-quickbms/ It doesn't extract anything from the new file, maybe because the file that i upload here was obsolete? I've attached the new one. Before, I had attached the old one from two years ago from another guy. I'm sure there's some text inside folders called scenes. Game Download link (24 gb) https://exe.playbpsr.com/download/StarLauncher Setup1.0.285.exe m0.rar Edited August 23 by Unlock777 1
Unlock777 Posted August 23 Posted August 23 (edited) These files cannot be opened with UABEA or Asset Studio. They are in .pkg format, but the file still appears to be a normal Unity bundle archive. I am only interested in extracting the clean game text so that I can translate it and inject it back in. This script not work, It doesn't extract anything: https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/UNITY_TOOLS/Multiple_UnityFS_files_in_one_archive_script.bms I'm sure there's some text inside folders called scenes. Game Download link (24 gb) https://exe.playbpsr.com/download/StarLauncher Setup1.0.285.exe mo.pkg file: https://reshax.com/applications/core/interface/file/attachment.php?id=7620&key=c00756905a68d9ddc49191977c0c1a49 Edited August 23 by Unlock777
Ricky01 Posted August 23 Posted August 23 Make all in one file screenshot or send the link we don't understand this
Unlock777 Posted August 23 Posted August 23 (edited) 1 hour ago, Ricky01 said: Make all in one file screenshot or send the link we don't understand this All the list of files. I can upload the ones that are needed. I’m only interested in localizing the game text. The texts to be translated are not in the locales folder. Thank you for your support. Blue Protocol all files names.rar Edited August 23 by Unlock777
Unlock777 Posted August 25 Posted August 25 (edited) Is it impossible? Should I give up hope? Edited August 25 by Unlock777
Atoryia Posted Wednesday at 06:56 AM Posted Wednesday at 06:56 AM On 8/25/2025 at 11:28 PM, Unlock777 said: Is it impossible? Should I give up hope? There is not one single localization file. They are split into thousand different onces. Like every single item name has its own file for its name so dont even bother.
Unlock777 Posted Wednesday at 05:34 PM Posted Wednesday at 05:34 PM 10 hours ago, Atoryia said: There is not one single localization file. They are split into thousand different onces. Like every single item name has its own file for its name so dont even bother. Yes, I noticed that. It wouldn't be a problem for me. The problem is finding them all and making them editable without compromising the rest.
Atoryia Posted Wednesday at 06:55 PM Posted Wednesday at 06:55 PM Best bet is probably https://github.com/bbepis/XUnity.AutoTranslator and hope the devs dont ban you for it Never tried it tho so dunno if it will even work
Unlock777 Posted Thursday at 11:48 PM Posted Thursday at 11:48 PM On 8/27/2025 at 8:55 PM, Atoryia said: Best bet is probably https://github.com/bbepis/XUnity.AutoTranslator and hope the devs dont ban you for it Never tried it tho so dunno if it will even work Thanks for the suggestion, but that's not the result I want to achieve.
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