DKDave Posted September 3 Posted September 3 11 minutes ago, erickkingofarmy14 said: help me! for .pngb in toy soldiers please! Without samples and script it's impossible to tell. At a guess, the format might be slightly different across platforms (different endian, etc.), as the game was made for PS4, PC, XBox One.
erickkingofarmy14 Posted September 4 Author Posted September 4 (edited) 22 hours ago, DKDave said: Without samples and script it's impossible to tell. At a guess, the format might be slightly different across platforms (different endian, etc.), as the game was made for PS4, PC, XBox One. like this? Edited September 4 by erickkingofarmy14 upload other image
DKDave Posted September 4 Posted September 4 No, I mean samples of the actual files, not screenshots. Screenshots don't show much for anyone to check the files properly. 1
erickkingofarmy14 Posted September 4 Author Posted September 4 (edited) On 9/4/2025 at 7:05 PM, DKDave said: No, I mean samples of the actual files, not screenshots. Screenshots don't show much for anyone to check the files properly. here weapons textures sorry DKDave textures.rar Edited September 8 by erickkingofarmy14 add text
erickkingofarmy14 Posted September 7 Author Posted September 7 On 9/4/2025 at 7:05 PM, DKDave said: No, I mean samples of the actual files, not screenshots. Screenshots don't show much for anyone to check the files properly. sorry DKDave
Engineers h3x3r Posted September 11 Engineers Posted September 11 //------------------------------------------------ //--- 010 Editor v14.0 Binary Template // // File: // Authors: // Version: // Purpose: // Category: // File Mask: // ID Bytes: // History: //------------------------------------------------ FSeek(112); uint16 MipMap; uint16 TextureWidth; uint16 TextureHeight; uint16 Unknown; enum <uint32> { PF_DXT1 = 1, PF_DXT5 = 3, }PixelFormat; FSkip(20); uint32 TextureBufferOffset; uint32 TextureSize;
erickkingofarmy14 Posted September 11 Author Posted September 11 3 hours ago, h3x3r said: //------------------------------------------------ //--- 010 Editor v14.0 Binary Template // // File: // Authors: // Version: // Purpose: // Category: // File Mask: // ID Bytes: // History: //------------------------------------------------ FSeek(112); uint16 MipMap; uint16 TextureWidth; uint16 TextureHeight; uint16 Unknown; enum <uint32> { PF_DXT1 = 1, PF_DXT5 = 3, }PixelFormat; FSkip(20); uint32 TextureBufferOffset; uint32 TextureSize; how to use?
Engineers Solution h3x3r Posted September 13 Engineers Solution Posted September 13 (edited) You can write Noesis script by that code. Anyway there you go. from inc_noesis import * import noesis import rapi import os def registerNoesisTypes(): handle = noesis.register("Toy Soldiers War Chest - Texture", ".pngb") noesis.setHandlerTypeCheck(handle, noepyCheckType) noesis.setHandlerLoadRGBA(handle, noepyLoadRGBA) noesis.logPopup() return 1 def noepyCheckType(data): bs = NoeBitStream(data) if len(data) < 20: return 0 return 1 def noepyLoadRGBA(data, texList): bs = NoeBitStream(data) baseName = rapi.getExtensionlessName(rapi.getLocalFileName(rapi.getInputName())) bs.read(112) MipMap = bs.readUShort() TextureWidth = bs.readUShort() TextureHeight = bs.readUShort() bs.read(2) PixelFormat = bs.readUInt() bs.read(20) TextureBufferOffset = bs.readUInt() BufferSize = bs.readUInt() bs.seek(TextureBufferOffset, NOESEEK_ABS) data = bs.readBytes(BufferSize) if PixelFormat == 1: print("Pixel Format > DXT1 ", PixelFormat) elif PixelFormat == 3: print("Pixel Format > DXT5 ", PixelFormat) else: print("Unknown Pixel Format > ", PixelFormat) if PixelFormat == 1: texFmt = noesis.NOESISTEX_DXT1 elif PixelFormat == 3: texFmt = noesis.NOESISTEX_DXT5 texList.append(NoeTexture(rapi.getInputName(), TextureWidth, TextureHeight, data, texFmt)) return 1 Edited September 13 by h3x3r
erickkingofarmy14 Posted September 14 Author Posted September 14 (edited) 19 hours ago, h3x3r said: You can write Noesis script by that code. Anyway there you go. from inc_noesis import * import noesis import rapi import os def registerNoesisTypes(): handle = noesis.register("Toy Soldiers War Chest - Texture", ".pngb") noesis.setHandlerTypeCheck(handle, noepyCheckType) noesis.setHandlerLoadRGBA(handle, noepyLoadRGBA) noesis.logPopup() return 1 def noepyCheckType(data): bs = NoeBitStream(data) if len(data) < 20: return 0 return 1 def noepyLoadRGBA(data, texList): bs = NoeBitStream(data) baseName = rapi.getExtensionlessName(rapi.getLocalFileName(rapi.getInputName())) bs.read(112) MipMap = bs.readUShort() TextureWidth = bs.readUShort() TextureHeight = bs.readUShort() bs.read(2) PixelFormat = bs.readUInt() bs.read(20) TextureBufferOffset = bs.readUInt() BufferSize = bs.readUInt() bs.seek(TextureBufferOffset, NOESEEK_ABS) data = bs.readBytes(BufferSize) if PixelFormat == 1: print("Pixel Format > DXT1 ", PixelFormat) elif PixelFormat == 3: print("Pixel Format > DXT5 ", PixelFormat) else: print("Unknown Pixel Format > ", PixelFormat) if PixelFormat == 1: texFmt = noesis.NOESISTEX_DXT1 elif PixelFormat == 3: texFmt = noesis.NOESISTEX_DXT5 texList.append(NoeTexture(rapi.getInputName(), TextureWidth, TextureHeight, data, texFmt)) return 1 I NOT UNDERSTAND! Edited September 14 by erickkingofarmy14 ADD TEXT
Engineers h3x3r Posted September 14 Engineers Posted September 14 Copy that code into txt and save it as *.py. Then move it into the Noesis\plugins\python Update noesis via Tools > Check for Updates
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