Members Grounder Posted Saturday at 11:41 PM Members Posted Saturday at 11:41 PM (edited) Prefacing by saying that I've tried using the EGO PSSG editor (has to be converted to XML with the Greedfall community PSSG Python script and then have its shader program removed to load and save, still doesn't export to GLB properly), 3DSimED (doesn't load in regardless of what I do), Totori.exe (nothing), the Maxscript (loads, seemingly without bones and what I assume is a second UV map for certain meshes), and the Blender 2.49 import script (definitely the closest in terms of results, but still missing that second UV map). Okay, with that out of the way, some PSSG files for this game, used for models that move around, seem to use just enough of a custom formatting that things just get mucked up. I am ideally trying to get a secondary UV map meant for normal map textures, I don't really care about animations, and I already have the skeleton covered. Attached are three such PSSG files, the MHF files from the same folders as I assume they are related, and one PSSG that just has textures for the first one, to show that I'm not completely crusading against windmills when it comes to the UVs. PSSGnMHF.zip Edited 12 hours ago by Grounder
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